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A Parent's Guide to Pokémon Go

Over the last week our world has been invaded: cute cartoon creatures can now be found lurking in parks, restaurants, museums, and even people's houses. If you haven't seen them, it's because they're only visible on a smartphone screen, and only if you're playing the new game "Pokémon Go".

Cell Phones and Texting, Digital Health, Excessive Internet Use, Internet & Mobile, Parents, Video Games

How to Talk To Your Kids About Body Image During the Olympic Games

In ancient times the Olympics were a time when all nations – all Greek nations, anyway – would put away their differences and compete in almost every human activity, from poetry to the ferocious no-rules wrestling event called pankration. Being the very best that humans could be was seen as the best way to honour the gods of Olympus. Though we’ve dropped the poetry and the blood sports, people watching the swimming or volleyball events might wonder if we're on the way to bringing back the ancient tradition of competing in the nude. Revealing outfits – like those designed by Lululemon for the Canadian beach volleyball team – may be practical for those events, but they also shine a light on how dressing for sports can make us feel about ourselves. After all, it's hard to feel good about your own body when you've just spent an hour watching the most perfect physiques in the world nearly naked.

Body Image, Gender Representation, Journalism & News, Parents, Sports, Television

Digital Citizenship Guide for Parents

The Digital Citizenship Guide for Parents is designed to prepare parents and guardians for the conversations they should have with their children when they first start using digital devices.

Digital Citizenship, Internet & Mobile, Parents

Talk Back! How to Take Action on Media Issues

Talk Back! How to Take Action on Media Issues gives you the tools to talk back to media companies.

Digital Citizenship, Diversity in Media, Food Marketing, Gender Representation, Journalism & News, Marketing & Consumerism, Movies, Music, Parents, Sports, Stereotyping, Television, Video Games, Violence

Four tips for managing your kids’ screen time

Minimize screen use, especially for the youngest children:

Digital Health, Excessive Internet Use, Internet & Mobile, Parents, Resources, Television, Video Games

New tips and resources on screen time for parents

Kids today are using screens more, earlier, and on a wider variety of devices than ever before, and more and more parents are seeking help in taking control of their children’s screen time.

Digital Health, Excessive Internet Use, Parents

Taking the Wheel

I’ve recently become the chauffeur for my son and his group of friends, as they go to for a weekly gaming afternoon/hangout at one boy’s house. It’s clear that my role as the driver is to be invisible – they talk and goof around with each other in the car as if I’m not there, and if I do interject in their conversation, there’s a moment when they all freeze, confused as to where this voice from above came from, before ignoring it and carrying on. I’m there to hover on the outside, not to get involved.

Excessive Internet Use, Internet & Mobile, Parents, Privacy

The Summer Screen Challenge

In a house full of Lego, board games, basketballs and sidewalk chalk, it’s amazing how quickly boredom can set in. The magical screen seems to fix all – it’s like a siren song, constantly calling them, beckoning them with its flickering blue light.

Parents, Video Games

Where's The Line? Online Safety Lesson Plan for School Resource Officers

This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).

Objectives:

  • To further online safety education.
  • To promote safe and responsible online behaviour through:
    • Encouraging youth to make safe and ethical decisions online;
    • Helping youth to identify strategies and supports that are available to assist them with issues they may encounter online.

Cyber Security, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Parents

Film Classification Systems in Québec

In this lesson students learn about the systems used to classify films, TV programs and video games. Students are asked to take a critical look at the criteria applied to classify these media products, and then take into account and discuss the underlying social and political aspects arising from those systems.

Digital Citizenship, Digital Health, Diversity in Media, Gender Representation, Movies, Violence, Visible Minorities

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