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Gambling - Overview

Young Canadians today are growing up in a culture where gambling is legal, easily accessible – especially online – and generally presented as harmless entertainment.

Digital Citizenship, Internet & Mobile, Online Gambling, Video Games

Cyber Security: Special Issues for Young Children

Children may be particularly at risk online because they’re not always aware of the risks associated with what they’re doing. For that reason, children need close supervision when using digital devices and also need to be taught basic cyber security skills as early as possible.

Cyber Security, Digital Citizenship, Internet & Mobile

The Family Chat

Lynn JataniaOur youngest is about to turn 14, and that means it’s time for the last member of our family to get her own cell phone.

We decided back when our oldest was heading off to high school that age 14, Grade 9, is cell phone time for our family. We’ve been happy with that decision – it seemed like the right time in terms of maturity, and also it became clear that having a phone to use in class at high school was beneficial and even expected.

Cell Phones and Texting, Excessive Internet Use, Internet & Mobile, Parents, Social Networking

Understanding AI and helping youth make the most of it 

Everywhere we turn, we’re hearing about artificial intelligence (AI). We already know AI is all around us – algorithms are suggesting what to watch and tools like ChatGPT and Midjourney are being used to generate the content we’re seeing.  But how many of us actually understand what algorithms even are? And if you’re a parent, guardian or teacher, are you prepared to teach youth how to use AI responsibly? 

Artificial intelligence, Authenticating Information, Intellectual Property, Internet & Mobile, Parents

Co-Viewing With Your Kids

One of the most important things you can do to raise media-savvy kids is what’s called shared media engagement. That includes listening to their music, watching TV, movies and videos together, getting to know their favourite apps and playing the games they enjoy. It also includes talking to them about their media lives: what they like, what they’re excited about or looking forward to, and what worries or annoys them. While just being with them is an important step, this is also a great opportunity to help your kids think critically about the media they consume, by asking them questions about it and, sometimes, answering back.

Internet & Mobile, Movies, Music, Television, Video Games

Hate or Debate? - Lesson

In this lesson, students learn about the difference between legitimate debate on a political issue and arguments that are based on hate.

Digital Citizenship, Internet & Mobile, Online Ethics, Online Hate

Reality Check: The Game

On the internet, it can be hard to tell what’s true and what’s false—but we have to make a lot of decisions based on how reliable we think things are. In Reality Check, you’ll learn how to find clues like finding where a story originally came from and comparing it to other sources, as well as how to use tools like fact-checking sites and reverse image searches.

Authenticating Information, Internet & Mobile, Journalism & News

Cyber Security Consumer Tip Sheet: Safe surfing

Most Web surfing is done through browsers such as Internet Explorer, Firefox, Chrome and Safari. While these browsers are updated regularly, our use of the Web has evolved to the point where we now do many things online, such as shopping and banking. For that reason, there are a number of potential risks that come with using the Web.

Cyber Security, Internet & Mobile

People with a disability: left behind by the Media Age? (Part Two)

In the first part of this blog we looked at some of the challenges and barriers facing people with disabilities when it comes to the Internet and other new media. In this final part we turn to possible strategies for making the virtual world fully accessible to all.

Human Rights, Internet & Mobile, Resources, Stereotyping, Video Games

Digital Citizenship: Using technology for good  

What happens online can have a real impact. It’s up to us whether the impact is positive or negative. What are some ways of using digital tech for good?

Digital Citizenship, Internet & Mobile

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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