Miscast and Seldom Seen - Lesson
In this lesson students consider how well their favourite TV shows, movies and video games reflect the diversity of Canadian society.
First Person
In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.
Gambling in the Media
This lesson looks at the increasing prominence of gambling in the media, particularly movies and television.
Online Gambling and Youth
This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers.
It’s me, hi, I’m the problem
I have been blogging for over 14 years, freelance writing for almost as long, and on social media for the same amount of time. It’s become my normal to take photos for sharing later (I rarely share ‘in the moment’) or check the news on a social media website before traditional news outlets online. I actively use my phone to stay connected with family and friends, for my job, and as a camera.
Parenting the Digital Generation
The Parenting the Digital Generation workshop looks at the various activities kids love to do online and offers tips and strategies for everything from Facebook privacy settings, online shopping, cyberbullying, to protecting your computer from viruses.
That's Not Me
Framed around key concepts of media literacy, the That’s Not Me tutorial examines how entertainment and news media represent diversity and the impact these media portrayals can have on the value we place on individuals and groups in society. The tutorial explores how the media industry is changing to better reflect Canadian society and provides strategies for challenging negative representations and engaging young people in advocating for more realistic and positive media portrayals.