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Electronic gifts for preteens and teens (other than video games)

As your kids grow older, their gift requests may start to look a lot different than when they were younger. While they once circled all the toys in the holiday catalogues that arrived at the door, now they are sending parents text messages or Google Docs with links to their wish list items.

Digital Health, Marketing & Consumerism, Media Production, Parents, Video Games

#ForYou: The Algorithm Game

In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.

Internet & Mobile, Privacy

Sparking conversation with competition television

Finding programming that the entire family enjoys, with kids at all ages, can sometimes be difficult. When the kids were little, it was great when we found a cartoon that we all enjoyed. The same challenge has continued as the kids have gotten older. With preteens and teens, their television tastes change (I have a child who loves a good fantasy action show or movie, and another who much prefers comedy). However, we have discovered one type of programming we all enjoy: reality shows. Especially those with a competitive element to them (although transformative TV is popular, too). 

Internet & Mobile, Parents, Television

Know It or Not? Increasing resiliency to health and science misinformation

Contact us

Consensus or Conspiracy?

Level: Grades 9-12

About the the Author: Mathew Johnson, Director of Education, MediaSmarts

Duration: 2 1/2 to 3 hours, plus time for the assessment task

This lesson was produced with the financial support of Digital Public Square.

#ForYou: A Game About Algorithms Discussion Guide

The #ForYou  discussion guide includes a gameplay overview, instructions on how to run the game as a workshop, a pre-brief and debrief before and after each round of the gameplay to introduce and discuss key ideas about algorithms, rules for quickplay, and a glossary of key terms.

Internet & Mobile, Privacy

Introducing #ForYou: A Game About Algorithms

Not many words have had a rise as meteoric as the term “algorithm.” Once only familiar to mathematicians or computer scientists, today algorithms are the subject of warnings from scholars and activists, protested by students whose future lives and careers are increasingly determined by algorithmic decision-making, personified and catered to by would-be YouTube stars, and seen as the almost magical element that is vital to the success of newer platforms such as TikTok.

Internet & Mobile, Privacy, Resources

Wacky Media Songs: Parent Springboards

Start media education early with TVOkids Original Wacky Media Songs

Parents could be forgiven for thinking that our children are born media literate. Kids take to digital devices like the proverbial ducks to water, quickly becoming expert at finding the videos and games they want, and it’s a rare baby shower that doesn’t feature Elsa or Elmo in one form or another.

Digital Citizenship, Internet & Mobile, Media Literacy 101, Parents, Resources, Television

Fighting misinformation: Why pausing before you share really works!

Two years into the COVID-19 pandemic, it is more clear than ever that dealing with the misinformation surrounding COVID-19 requires us to come at it from every possible angle. We have needed trusted voices to provide strong, clear and sharable counter-messaging on social media.

Authenticating Information, Digital Citizenship, Internet & Mobile, Journalism & News, Social Networking

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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