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Building towards autonomy on the internet
One of the hardest things to do as a parent is let go.
#ForYou: The Algorithm Game
In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.
Raising Digitally Resilient Kids
The Raising Digitally Resilient Kids parent workshop outlines how parents and guardians can support children’s well-being and help them balance the risks and benefits of digital media. Based on insights from MediaSmarts’ research with youth, the workshop provides an overview of online risk categories and provides resources and essential strategies that participants can take to manage these risks.
Crime news norms and practices
The creation of ‘crime news’ is “invariably the result of a long process of selection where the raw material is sifted, shaped, edited and recreated.” The choices made during this process often prioritize ease of production, drama and law enforcement narratives.
Audio Media: Introduction
Audio media, such as music and podcasts, share the power to communicate deeply and personally with listeners, often using sound and words to tell stories and set moods.
Games - Introduction
Unlike movies or books, games are unique because they focus on agency and interactivity, meaning player do things rather than just watching or listening.
Privacy Pirates: An Interactive Unit on Online Privacy
In the last year or two many writers and researchers have been trying to correct the common perception that young people do not care about privacy. While the public may finally be getting the message that teenagers do value their privacy -- as they define it -- the idea that younger children have any personal information worth protecting is still a new one. Certainly, most people would probably be surprised to learn how early children are starting to surf the Net: the average age at which children began to use the Internet dropped from age 10 in 2002 to age four in 2009 (Findahl, Olle, Preschoolers and the Internet, Presented at the EU-kids online conference, London, June 11, 2009); and, thanks to the iPhone and iPad, that number has probably dropped even lower.
