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#ForYou is a card-based pattern-matching game that helps youth aged 13 to 18 understand the role that algorithms play in their online and offline lives, and the value of their personal information to companies that use those algorithms. The game is designed to be delivered either in school or in community spaces such as homework or coding clubs.
A Guide for Trusted Adults is based on YWCA’s consultation with Canadian girls and young women about their concerns and the issues they face online and on social media platforms and the ways they want the adults in their lives to support them.
I admit I was hoping to never get an email like this from the school:
“Some students in your child’s class have been involved in inappropriate online behaviour. Our Student Resource Officer will be doing a presentation on cyberbullying and leading a discussion about responsible actions on the internet. Please speak to your child about his/her activity online.”
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy
The Data Defenders game teaches children and pre-teens about personal information and its value, and introduces them to the different ways they can manage and protect their personal information on the websites and apps they enjoy.
In my previous post I briefly mentioned the issue of passwords. The topic of passwords may not be as top-of-mind as sexting or bullying, but it’s important, and it definitely deserves some attention at home. Consider this the next topic for your dinnertime conversation.
I read an interesting Facebook post the other day, written by a teenaged girl. She said quite firmly that it was important for parents to not have their children’s passwords, for their phone or social media accounts. She talked about building trust and how insisting on knowing your kids’ passwords is the first step to them sneaking around online and getting involved in things you wish they wouldn’t.
Video games are a big part of both boys’ and girls’ lives and they can be a very positive experience for kids and families.
Intended for girls in grades 7-9, Half Girl, Half Face explores many of the online image issues teenage girls may encounter when they use digital media – particularly social networks.
Many preschoolers are already active computer users. According to a 2012 Ofcom report, one-third of children ages 3-4 access the Internet using a computer, while a 2011 survey by Common Sense Media found that roughly the same number have used mobile devices such as smartphones and tablets. While children at this age have a limited attention span for online activities, Internet images and sounds can stimulate their imaginations and add to their experiences.