Outcome Chart - Nova Scotia - Information and Communication Technology Integration 7-9
Overall Expectations
Students will demonstrate expected performance levels in five IT-based learning outcome areas within the context of essential graduation learnings and outcomes specified for the public school program as a whole.
Specific Expectations
By the end of grade 9, in addition to the grade 6 outcomes, students will be expected to:
Concepts and skills associated with the safe, efficient operation of a range of information and communication technology
- operate a wide variety of school media, computer, and other educationally appropriate equipment for learning, communication, and the representation of their learning, independently and safely with teacher supervision
 - use and create information texts in a range of media, using specialized text
 - features of those media to support the communication, with teacher assistance
 - work safely as they use ICT, applying basic troubleshooting techniques to assess
 - equipment and software problems that affect their use of ICT; then provide anecdotal
 - information which may be of help to maintenance technicians
 
The understanding associated with the use of ITC, which encourages in students a commitment to pursue personal and social good, particularly to build and improve their learning environments and to foster stronger relationships with their peers and others who support their learning.
- demonstrate understanding of the nature of technology and its impacts on different societies and environments; using technology, in local and global contexts, with due regard for the legal and human rights of others
 - identify and demonstrate the values and techniques of mass media, popular culture, and electronic information environments, and evaluate the effects of these techniques
 - understand, model, and assume personal responsibility for the acceptable use of copyrighted and other information resources
 - demonstrate an understanding of, and a commitment to, accuracy,
 - ethical behaviour, and personal privacy and safety as they create and distribute information
 - about themselves, others, and curriculum topics under study
 - follow the Public School Program Network Access and Use Policy
 
Students’ organization, reasoning, and evaluation of their learning rationalize their use of information and communication technology.
- assess the quality, comprehensiveness, biases, and perspectives of print, media and electronic resources for use in their curricular studies, with teacher guidance
 - critically evaluate how style, form, source, and medium influence the accessibility, validity, and meaning of information independently
 - accurately and independently cite information sources
 
Lessons that meet Grade 7-9 expectations
- Alcohol on the Web
 - Cyberbullying and the Law
 - Cyberbullying and the Law
 - Cyberbullying and Civic Participation
 - Deconstructing Web Pages
 - Finding and Authenticating Online Information on Global Development Issues
 - First Person
 - Hate 2.0
 - Hate or Debate
 - I heard it ‘round the Internet: Sexual health education and authenticating online information
 - Online Marketing to Kids: Protecting Your Privacy
 - Online Marketing to Kids: Strategies and Techniques
 - Playing With Privacy
 - Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
 - Promoting Ethical Behaviour Online: Our Values and Ethics
 - Scapegoating and Othering
 - Taming the Wild Wiki
 - The Hero Project: Authenticating Online Information
 - The Privacy Dilemma: Lesson Plan for Senior Classrooms
 - Thinking about Hate
 - Understanding Cyberbullying : Virtual vs. Physical Worlds
 - Video Games
 - Video Production of a Newscast
 - What Students Need to Know about Freedom of Information and Protection of Privacy
 - Who Knows? Your Privacy in the Information Age
 - Winning the Cyber Security Game
 - Cyberbullying and Civic Participation
 - Cyberbullying and the Law
 - Understanding Cyberbullying : Virtual vs. Physical Worlds
 - Promoting Ethical Behaviour Online: Our Values and Ethics
 - That’s Not Cool
 - Put Your Best Face Forward
 
Educational Games