Outcome Chart - Nova Scotia - Information and Communication Technology Integration 7-9
Overall Expectations
Students will demonstrate expected performance levels in five IT-based learning outcome areas within the context of essential graduation learnings and outcomes specified for the public school program as a whole.
Specific Expectations
By the end of grade 9, in addition to the grade 6 outcomes, students will be expected to:
Concepts and skills associated with the safe, efficient operation of a range of information and communication technology
- operate a wide variety of school media, computer, and other educationally appropriate equipment for learning, communication, and the representation of their learning, independently and safely with teacher supervision
- use and create information texts in a range of media, using specialized text
- features of those media to support the communication, with teacher assistance
- work safely as they use ICT, applying basic troubleshooting techniques to assess
- equipment and software problems that affect their use of ICT; then provide anecdotal
- information which may be of help to maintenance technicians
The understanding associated with the use of ITC, which encourages in students a commitment to pursue personal and social good, particularly to build and improve their learning environments and to foster stronger relationships with their peers and others who support their learning.
- demonstrate understanding of the nature of technology and its impacts on different societies and environments; using technology, in local and global contexts, with due regard for the legal and human rights of others
- identify and demonstrate the values and techniques of mass media, popular culture, and electronic information environments, and evaluate the effects of these techniques
- understand, model, and assume personal responsibility for the acceptable use of copyrighted and other information resources
- demonstrate an understanding of, and a commitment to, accuracy,
- ethical behaviour, and personal privacy and safety as they create and distribute information
- about themselves, others, and curriculum topics under study
- follow the Public School Program Network Access and Use Policy
Students’ organization, reasoning, and evaluation of their learning rationalize their use of information and communication technology.
- assess the quality, comprehensiveness, biases, and perspectives of print, media and electronic resources for use in their curricular studies, with teacher guidance
- critically evaluate how style, form, source, and medium influence the accessibility, validity, and meaning of information independently
- accurately and independently cite information sources
Lessons that meet Grade 7-9 expectations
- Alcohol on the Web
- Cyberbullying and the Law
- Cyberbullying and the Law
- Cyberbullying and Civic Participation
- Deconstructing Web Pages
- Finding and Authenticating Online Information on Global Development Issues
- First Person
- Hate 2.0
- Hate or Debate
- I heard it ‘round the Internet: Sexual health education and authenticating online information
- Online Marketing to Kids: Protecting Your Privacy
- Online Marketing to Kids: Strategies and Techniques
- Playing With Privacy
- Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
- Promoting Ethical Behaviour Online: Our Values and Ethics
- Scapegoating and Othering
- Taming the Wild Wiki
- The Hero Project: Authenticating Online Information
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Thinking about Hate
- Understanding Cyberbullying : Virtual vs. Physical Worlds
- Video Games
- Video Production of a Newscast
- What Students Need to Know about Freedom of Information and Protection of Privacy
- Who Knows? Your Privacy in the Information Age
- Winning the Cyber Security Game
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- Understanding Cyberbullying : Virtual vs. Physical Worlds
- Promoting Ethical Behaviour Online: Our Values and Ethics
- That’s Not Cool
- Put Your Best Face Forward
Educational Games