Outcome Chart - Nova Scotia - Information and Communication Technology/Coding Integration 6

Digital Citizenship

Outcome 1: Students will understand and demonstrate behaviors which ensure their own and others health, safety and privacy.

  • Create and maintain a secure online account for classroom use
  • Demonstrate correct ergonomics
  • Create and follow a personal plan around screen time, social media use, privacy expectations, and digital footprint awareness.
  • Model strategies for the safe and efficient use of computers.

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Outcome 2: Digital Citizenship Students will follow best practices of active digital citizenship as they interact and contribute in the digital - connected global world.

  • Follow Public Network Access and Use Policy.
  • Follow classroom guidelines regarding the acceptable use of digital tools.
  • Understand the various laws and policies as they pertain to the student’s use of digital tools
  • Demonstrate ethical and legal use of information.
  • Understand the consequences of misuse.

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Outcome 3: Students will use digital tools to communicate and work collaboratively, including at a distance, to support individual learning and to contribute to the learning of others.

  • Independently communicate ideas and information using teacher or student selected digital tools.
  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats
  • Independently communicate and collaborate electronically with others inside and outside the classroom.
  • Use appropriately communication etiquette.
  • Develop cultural understanding and global awareness by engaging with learners of other cultures.

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Productivity and Innovation

Outcome 4: Students will use digital tools to plan, create, and publish their work both individually and collaboratively.

  • Accomplish curriculum-based tasks by independently selecting and using digital tools individually and collaboratively.
  • Use a range of media and digital tools.
  • existing knowledge to generate new ideas, products, or processes.

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Research, Problem Solving, and Decision Making

Outcome 5: Students will use digital tools to gather, record, share and interpret information and data to support learning.

  • Efficiently use Internet search engines and other online search resources.
  • Select and use a variety of electronic resources to build a knowledge base.
  • Make decisions, and draw conclusions to create something new.
  • Compare formats of print, electronic and multimedia reference materials to facilitate selection of resources and information.
  • Create visual organizers to sequence, classify and analyze information
  • Use digital tools to extract, gather and collate data.

Outcome 6: Students will demonstrate problem solving skills using digital tools both individually and collaboratively.

  • Independently select and use digital tools to support problem solving individually and collaboratively.

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Outcome 8: Students will understand and apply the basic concepts of computer science, including algorithms, abstraction, and computational thinking.

  • Identify an event, task or challenge and create the code required to complete it.
  • Use prediction to analyze their code.
  • Use a variety of techniques to fix, improve and analyze their own code
  • Use loops, with a variable as the condition, to construct a set of statements to be acted out to accomplish a task.
  • Use variables to enhance a sequence of their own code.
  • Recognize that programs have impacts, bias and consequences, not all of which can be foreseen

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