Outcome Chart - Northwest Territories - Literacy with ICT Across the Curriculum Grade 4-6

Cognitive Domain

Overall Expectations

Gathering and Making Sense

Specific Expectations

Finds/collects information from given media sources

Identifies sub-topics by using search engines that offer “related searches/ questions” and word “clouds”

Questions if information is real, useful, or is an advertisement

Records sources using ICT

Selects an ICT to record notes and categorize information

Collects/creates primary data using ICT

MediaSmarts Resources

Comparing Real Families to TV Families

“He Shoots, He Scores”: Alcohol Advertising and Sports

Junk Food Jungle

Thinking Like a Tobacco Company: Grades 4-6

Media are constructions

Each medium has a unique aesthetic form

Advertising All Around Us

Stay on the Path: Searching for Treasure

Stay on the Path: All That Glitters in Not Gold

Stay on the Path: Treasure Maps

Stay on the Path: Scavenger Hunt

Looks Good Enough to Eat

You’ve Gotta Have a Gimmick

Kids, Alcohol and Advertising 1: Messages About Drinking

Kids, Alcohol and Advertising 2: Young Drinkers

Kids, Alcohol and Advertising 3: Understanding Brands

Kids, Alcohol and Advertising 4: Interpreting Media Messages

Freedom to Smoke

The True Story

Audiences negotiate meaning

Media have commercial implications

Creating a Marketing Frenzy

Scientific Detectives

Who’s on First? Alcohol Advertising and Sports

The Hero Project: Authenticating Online Information

Game Time

Understanding the Internet: Using the Internet

Understanding the Internet: Build Understanding

Pay for Play

Educational Games

Privacy Pirates

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Privacy Playground

Licensed Resources

Passport to the Internet

Cognitive Domain

Overall Expectations

Produce to Show Understanding

Specific Expectations

Selects with guidance suitable applications and digital devices to show learning with text, graphs, pictures, sounds, and multimedia to a particular audience

Revises and edits electronic work for greater clarity and visual appeal according to the co-created task criteria

MediaSmarts Resources

Each medium has a unique aesthetic form

Introduction to Cyberbullying: Avatars and Identity

Stay on the Path: Searching for Treasure

Stay on the Path: Scavenger Hunt

You’ve Gotta Have a Gimmick

Winning the Cyber Security Game

Cop Shows

Scientific Detectives

Cyberbullying and the Law

Cyberbyllying and Civic Participation

The Hero Project: Authenticating Online Information

Avatars and Body Image

Understanding the Internet: Build Understanding

Introduction to Cyberbullying: Avatars and Identity

Licensed Resources

Passport to the Internet

Cognitive Domain

Overall Expectations

Communicating and Reflecting

Specific Expectations

Communicates learning with a face to face audience or audience from a distance using electronic communication devices

Discusses and receives feedback about ICT choices and future ICT options in guided conversations

Discusses captured primary data

MediaSmarts Resources

Introduction to Cyberbullying: Avatars and Identity

Stay on the Path: Searching for Treasure

Stay on the Path: All That Glitters in Not Gold

Stay on the Path: Treasure Maps

Stay on the Path: Scavenger Hunt

Winning the Cyber Security Game

Avatars and Body Image

Understanding the Internet: Using the Internet

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Build Understanding

Understanding the Internet: Communication and Social Media

Introduction to Cyberbullying: Avatars and Identity

Educational Games

Privacy Pirates

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Privacy Playground

Licensed Resources

Passport to the Internet

Affective Domain

Overall Expectations

Ethics and Responsibility

Specific Expectations

Applies beliefs, rules, and guidelines that are created and held for fair, healthy, responsible, safe use of ICT

Explains consequences for unsafe and unfair use of ICT with special attention to online disrespect

Identifies possible health issues associated with using ICT

Recognizes the need to acknowledge authorship and licensed use of intellectual property

MediaSmarts Resources

Introduction to Cyberbullying: Avatars and Identity

Stay on the Path: Searching for Treasure

Stay on the Path: All That Glitters in Not Gold

Stay on the Path: Treasure Maps

Stay on the Path: Scavenger Hunt

Winning the Cyber Security Game

Avatars and Body Image

Introduction to Cyberbullying: Avatars and Identity

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Communication and Social Media

Game Time

Educational Games

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Privacy Playground

Licensed Resources

Passport to the Internet

Affective Domain

Overall Expectations

Social Implications

Specific Expectations

Understands the use of ICT for recreation, communication, education, collaboration, sales, health care, etc.

Chooses times and places to use ICT and explains choices

Understands how ICT influences relationships at school

MediaSmarts Resources

Introduction to Cyberbullying: Avatars and Identity

Stay on the Path: Searching for Treasure

Stay on the Path: All That Glitters in Not Gold

Stay on the Path: Treasure Maps

Stay on the Path: Scavenger Hunt

Winning the Cyber Security Game

Avatars and Body Image

Game Time

Understanding the Internet: Using the Internet

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Build Understanding

Understanding the Internet: Communication and Social Media

Introduction to Cyberbullying: Avatars and Identity

Licensed Resources

Passport to the Internet

Affective Domain

Overall Expectations

Collaboration

Specific Expectations

Collaborates with others in various self-directed learning contexts to pose questions, share knowledge, suggest solutions, welcome individual expertise

Collaborates from a distance using tools such as email or wikis

Distinguishes between public/private

MediaSmarts Resources

Humour on Television

Introducing TV Families

Villains, Heroes and Heroines

Thinking Like a Tobacco Company: Grades 4-6

Introduction to Cyberbullying: Avatars and Identity

Put Downs

Violence in Sports

The Anatomy of Cool

What’s in a Word?

You’ve Gotta Have a Gimmick

Kids, Alcohol and Advertising 1: Messages About Drinking

Kids, Alcohol and Advertising 2: Young Drinkers

Winning the Cyber Security Game

Audiences negotiate meaning

Media have commercial implications

Creating a Marketing Frenzy

Cop Shows

Female Action Heroes

Images of Learning

Scientific Detectives

TV Dads: Immature and Irresponsible?

Media have social and political implications

Cyberbullying and the Law

Cyberbyllying and Civic Participation

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Online Marketing to Kids: Protecting Your Privacy

Understanding the Internet: Communication and Social Media

Introduction to Cyberbullying: Avatars and Identity

Licensed Resources

Passport to the Internet

Affective Domain

Overall Expectations

Metacognition, Motivation, Confidence

Specific Expectations

Recognizes ICT problems and asks for help from peers and teachers

Attempts to solve ICT problems with previous or new solutions

MediaSmarts Resources

Stay on the Path: Searching for Treasure

Stay on the Path: All That Glitters in Not Gold

Stay on the Path: Treasure Maps

Stay on the Path: Scavenger Hunt

Winning the Cyber Security Game

Online Marketing to Kids: Protecting Your Privacy

Online Marketing to Kids: Strategies and Techniques

Avatars and Body Image

Game Time

Pay for Play

Understanding the Internet: Using the Internet

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Build Understanding

Understanding the Internet: Communication and Social Media

Introduction to Cyberbullying: Avatars and Identity

Educational Games

Privacy Pirates

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Privacy Playground

Licensed Resources

Passport to the Internet