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Media Safety Tips: Middle Childhood (6-9 years old)

Students in the primary grades are already active users of digital technologies. While they are usually supervised when they go online there are still many issues that need to be considered. Over this period they start to integrate computers and the Internet into their daily lives. By the end they typically are highly active in games and virtual environments. They develop their ability to understand abstract concepts over this period, but these need to be introduced in the context of everyday activities. For instance, the importance of online privacy can be introduced by making them think of times or places in the home that they would want to keep private.

Digital Health, Internet & Mobile, Marketing & Consumerism, Movies, Parents, Privacy, Television

Outcome Chart - Manitoba - English Language Arts 11

This outcome chart contains media-related learning outcomes from the Manitoba, Senior 3 (Grade 11) English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Atlantic Provinces - English Language Arts 11

This outcome chart contains media-related learning outcomes from the Atlantic Provinces Education Foundation, English Language Arts curriculum, Grade 11, with links to supporting resources on the MediaSmarts site.

Each Atlantic Province follows closely the Atlantic Provinces Education Foundation Framework for English Language Arts. In this Framework, media literacy is integrated throughout the English Language Arts curriculum under the general learning outcomes of Speaking and Listening, Reading and Viewing and Writing and Other Ways of Representing.

What is AI?

This guide provides an overview of what AI is – and in particular Generative AI – and gives two examples of main AI tools you are likely to encounter. Then it explains some key ethical and social issues related to Generative AI.

Artificial intelligence, Authenticating Information, Internet & Mobile, Privacy

Social Justice 12

Curricular Competencies

Students are expected to be able to do the following:

Why is Violent Media so Pervasive?

Representations of violence aren’t new. In fact, violence has been a key part of media since the birth of literature: Ancient Greek poetry and drama often portrayed murder, suicide and self-mutilation; many of Shakespeare’s plays revel in violence, torture, maiming, rape, revenge and psychological terror; and some of the most popular books of the 19th century were “penny dreadfuls” that delivered blood, gore and other shocks to the lowest common denominator.

Violence

Decoding the News

“Be skeptical, not cynical.” Lori Robertson, managing editor of Factcheck.org

Authenticating Information

Law 30 (Grade 12)

Overall Expectations:
LAW30-FL1 Evaluate the purposes and functions of law in societies.

Social networks: How Facebook changed the Internet

It's been a busy few months for Facebook: a government investigation, another in a seemingly endless series of changes to the site's privacy controls, a New Yorker profile of its famously publicity-shy founder and the upcoming release of The Social Network, a thoroughly unauthorized account of its early days. With all of the publicity and controversy around Facebook – not to mention its still-growing popularity – it's almost impossible to remember what online life was like before it. In fact, it's not much of an exaggeration to say that those who began using the Internet after the introduction of Facebook and its competitors do so in a way that is fundamentally different from older users.

Internet & Mobile, Social Networking

Sexting: Shifting the Focus from Victim-Blaming to Respect and Consent

Few issues capture our anxiety about young people and digital media so perfectly as sexting. As with technologies at least as far back as the telegraph, much of this anxiety has focused specifically on girls and women.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Gender Representation, Internet & Mobile, Sexting, Sexual Exploitation, Social Networking

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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