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Through Galaxies and Multiverses: Watching with our kids

For generations, Star Wars has captured the hearts and imaginations of so many. Parents can now share the past stories with our own kids, and experience new ones together as new media from the Star Wars universe, like comics, television shows and more movies come to life.

Diversity in Media, Media Production, Movies, Parents, Television

Alberta - Physical Education and Wellness Grade 1

Character Development

Exploration of life opportunities and virtues develops resilience and personal talents and promotes lifelong learning.

Guiding question: How can personal characteristics contribute to self-understanding?

Learning outcome: Students examine personal characteristics, feelings, and emotions and explore understandings of self.

Knowledge: Emotions show how an individual feels.

New Brunswick - Personal Wellness 3

Strand: Wellness

Big Idea: Healthy Lifestyle

Skill Descriptor:

Explore personal health habits that contribute to wellness.

Achievement Indicators:

Describe healthy eating habits

List healthy food choices for meals and snacks

MediaSmarts Resources

  • Eating under the Rainbow

Big Idea: Personal Safety

Skill Descriptor:

A Co-Viewing Christmas: Dealing with Problematic Classics

Many families have media traditions around the holidays – whether that’s watching A Charlie Brown Christmas together or staging a Mario Kart tournament on New Year’s Day. It’s great to make media a family activity, and it’s also an opportunity to co-view with your kids. In fact, holiday movies practically demand co-viewing: whether your tastes run to It’s a Wonderful Life, Die Hard or Christmas Vacation, odds that that if you watch with your (appropriately-aged) kids you’ll see something that makes you uncomfortable. Maybe it’s a racist stereotype in a cartoon, or a scene that makes stalking and harassment look romantic, or yet another kids’ movie with just one female character. What do you say? 

Movies, Parents, Stereotyping, Television

Avatars and body image

In this lesson students are introduced to the concept of "avatars" and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in terms of available body types and gender markers, first creating an avatar of their own gender and then of the opposite gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, students use the more versatile program to create avatars that represent how they see themselves and how they would like others to see them online and reflect on the choices that went into creating them.

Body Image, Digital Citizenship, Digital Health, Gender Representation, Internet & Mobile, Stereotyping, Video Games

Outcome Chart - Newfoundland and Labrador - Arts 4

Outcome Chart - Newfoundland and Labrador - Arts 4

Outcome Chart - British Columbia - English Language Arts Grade 1

This outcome chart contains media-related learning outcomes from the British Columbia, Grade 1, English Language Arts curriculum, with links to supporting resources on the MediaSmarts site

Outcome Chart - Alberta - Career and Technology 7

Outcome Chart - Alberta - Career and Technology 7

Outcome Chart - Alberta - Career and Technology 8

Outcome Chart - Alberta - Career and Technology 8

Outcome Chart - British Columbia - Career Education 4-5

This outcome chart contains media-related learning outcomes from the BC Career Education 4-5 curriculum, with links to supporting resources on the MediaSmarts site.

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