Games - Introduction
Unlike movies or books, games are unique because they focus on agency and interactivity, meaning player do things rather than just watching or listening.

Unlike movies or books, games are unique because they focus on agency and interactivity, meaning player do things rather than just watching or listening.

In this lesson, students watch a short video that compares getting rid of personal information online to getting toothpaste back into a tube. After a short discussion of how visual analogies like this work, students discuss the meaning of the video (that information online is permanent.) They then read a series of short scenarios that help them identify four further principles of information online: that it can be copied, that it can be seen by unintended audiences, that it can be seen by larger audiences than intended, and that it becomes searchable. Finally, students create a simple animation that illustrates one of these principles.

Career Development 10 “prepares students with broad strokes to prepare for the workplace.”[1] Alongside learning self-assessment and increasing their self-awareness, students will “examine the changing world of work and analyse ways they can be prepared for a future that is constantly evolving.”[2] Financial literacy makes up a large part of this course because students will be introduced to “budgeting, financial decision making and money management strategies…”[3] Career Development 11 carries on from its precursor, by “building on students’ developing personal and financial aw

Themes
A. Geography of the Circumpolar World
B. Changes in the Circumpolar World
C. Connections: Canada and the Circumpolar World
D. Current Events
Overall Expectations:
Specific Expectations:
Skills: Processing Skills

Every year on June 21, Canadians recognize the cultures, histories, and ongoing contributions of our First Nations, Inuit, and Métis people. For 20 years, National Aboriginal Day has brought a country-wide focus to Canada’s diverse Indigenous peoples and the issues that they face.

Indigenous education is the overarching incorporation of indigenous perspectives across Manitoba’s curriculum. Many curricular expectations in Manitoba Aboriginal Language and Studies courses relate to media and digital literacy. The following excerpt from Current Topics in First Nations, Metis and Inuit Studies (2011) detail how media and digital literacy have been integrated into the curriculum:

Outcome Chart - British Columbia - Common Areas of Learning in Dance, Drama, Music and Visual Arts

There are four main strategies to help kids become resilient to online risks. We can:
Curate our kids’ media experiences;
Control who can access our kids and their data;
Co-view media with our kids;
and be our kids’ media Coaches.

If asked to think about community television (or public-access television, as a similar institution is called in the US) most people would probably conjure up the movie Wayne's World or its real-life analogue, The Tom Green Show: TV made by people who would, under normal circumstances, never appear on TV, shot in someone's basement or living room. Or perhaps they'd think of earnest, low-budget shows that showcase community events that wouldn't otherwise be televised, such as ethnic festivals or the Canadian Improv Games.