Outcome Chart - Ontario - Canadian History since World War I Grade 10 Academic CHC 2D
Outcome Chart - Ontario - Canadian History since World War I Grade 10 Academic CHC 2D

Outcome Chart - Ontario - Canadian History since World War I Grade 10 Academic CHC 2D

Lessons on Cyberbullying for Grades 5-12
The Internet has created a whole new world of social communications for young people who are using e-mail, social networking Web sites, instant messaging, chat rooms and text messaging to stay in touch with friends and make new ones.

Consultative Report: Artificial intelligence (AI) is increasingly being used in healthcare, including paediatric care. While AI has the potential to improve diagnosis, research and efficiency, it also raises important ethical questions about consent, privacy, trust and decision-making. Drawing on insights from youth aged 10–17 in a mixed-methods study led by Dr. Melissa McCradden, this report explores young people’s perspectives on the use of AI in paediatric healthcare and offers recommendations for integrating AI in ways that respect children’s digital rights. The report is accompanied by practical resources for healthcare practitioners, patients and families navigating the use of AI in healthcare.

The Close Reading Media Across the Curriculum program provides teachers with a comprehensive approach to fostering critical thinking skills at all grade levels, with particular attention to addressing misinformation, propaganda and hate through teaching students how to apply close reading skills to media.

Today is Safer Internet Day, an annual international event sponsored by Insafe to promote a safer Internet for children. Recent research on Internet life has shown that the greatest threat to kids online comes from kids themselves, both in the form of risky behaviour and online harassment, or cyber bullying. Cyber bullying can take forms such as harassing e-mails or text messages, social exclusion and spreading private photos and videos, among others, and presents a particular challenge for parents and teachers because it often happens outside the home or classroom. Because the Internet has become an essential part of kids' social lives, cyber bullying can also have more devastating effects as youth feel they have no escape.

1. identify basic audio and video equipment, and demonstrate fundamental set-up procedures
1.1 explain and apply the function of:
1.1.1 automatic and manual focus
1.1.2 white balance and the need to balance for different lighting conditions
1.1.3 recording media; e.g., digital, film, HD
1.1.4 a microphone
Lessons

In this lesson students identify how we associate social status with brand name products, and how we believe others perceive us by what we wear. Students will also explore the notion of “brand identity” and how companies use social networks, and advertising strategies to create parasocial relationships with their consumers. To assess their learning, students then independently analyze the identity of a brand of their choice and create a mock ad that more openly communicates its implicit appeal.

In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

In this lesson students explore the commercial and ethical issues surrounding the reporting of crime in televised newscasts.

In this lesson students are introduced to the key media literacy concept that media are constructions that re-present reality and consider how representations of crime in news and entertainment media may influence how we perceive members of particular groups.