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Social Media - Introduction

Social media is best understood as a collection of capabilities, or affordances, overlaid on various platforms. Instagram, for instance, is a platform for visual and video media with social media capabilities, while Scratch is a gaming platform with social media capabilities. It represents a major change from older media, shifting from one-way communication to a decentralized network where everyone can be a producer.

Social Networking

Are you needing a break from your phone? Same.

Was “digital detox” or “reduce screen time” on your New Year’s resolution list, but it’s not really happening? Maybe you’ve been glued to recent world events or news happening right in Canada and feel like you can’t put the phone down? You aren’t alone. 

Digital Health, Parents, Social Networking

Put Your Best Face Forward

In this lesson, students start by discussing the phenomenon of “selfies” and serve as experts in advising the teacher on the standards by which the “best” selfies are judged. They then discuss a number of statements taken from interviews with youth that highlight issues of self-representation, body image and gender standards, and learn about “photoshopping” images. Finally, students apply what they have learned by modifying an image that is at least 50 years old to meet “selfie” standards.

Body Image, Digital Citizenship, Digital Health, Internet & Mobile, Social Networking

Reporting Platforms and Changing the Vibe

Written by Dr. Samantha McAleese

Here at MediaSmarts, we’ve just wrapped up another research project called Reporting Platforms: Young Canadians Evaluate Efforts to Counter Disinformation. This project created space for youth from across Canada to examine and assess reporting processes on popular social media apps (like Instagram, TikTok, Twitter, and YouTube). We wanted to learn more about how young people feel about current efforts to counter misinformation and disinformation and what solutions they might have to address this particular online harm. To do this, we facilitated three focus groups with 36 participants ages 16 to 29, talked to them about how often they see misinformation and disinformation online and what they do about it, and asked them to comment on whether they trust platforms to keep them safe and informed while scrolling and sharing.  

Authenticating Information, Internet & Mobile, Social Networking

10 Tiny Ways You Can Make the World a Better Place Today

Today is Pink Shirt Day, a national initiative to end bullying both offline and online. Since 2007, Canadians have been donning pink shirts to show their commitment to ending bullying in all forms.

Cyberbullying, Digital Citizenship, Internet & Mobile, Online Ethics, Social Networking, Video Games

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Building your brand: Establishing a positive presence online

Like it or not, if you use the Internet you have an online identity. Some people call this your "brand." What's a brand? Think about a brand of soft drink, or computer, or jeans, or a band or a sports team. You probably have a certain idea about each one – what it's like, who buys it, and so on.

Digital Citizenship, Internet & Mobile, Social Networking

Social networks: How Facebook changed the Internet

It's been a busy few months for Facebook: a government investigation, another in a seemingly endless series of changes to the site's privacy controls, a New Yorker profile of its famously publicity-shy founder and the upcoming release of The Social Network, a thoroughly unauthorized account of its early days. With all of the publicity and controversy around Facebook – not to mention its still-growing popularity – it's almost impossible to remember what online life was like before it. In fact, it's not much of an exaggeration to say that those who began using the Internet after the introduction of Facebook and its competitors do so in a way that is fundamentally different from older users.

Internet & Mobile, Social Networking

Whac-A-Mole: Keeping up with your kids’ apps and websites

I’ve already written about YouTube and Instagram, but today I wanted to share some information about four other popular sites and apps that are on my radar right now: Snapchat, Vine, Tumblr and ask.fm.

Internet & Mobile, Parents, Social Networking

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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