Teens Losing Sleep to Tech
As a kid, did you ever hide a flashlight under your pillow? Then pull it out after you were supposed to be asleep, so you could sneak in another half-hour of reading?
I did that. A lot.
As a kid, did you ever hide a flashlight under your pillow? Then pull it out after you were supposed to be asleep, so you could sneak in another half-hour of reading?
I did that. A lot.
We have a few smartphone rules in our house: no phones after 9:30 p.m., no phones at the dinner table or other family events, and no phones in bedrooms.
My teens are still young and new to social media, so until now, we’ve mostly been focusing on the risks. Our main message to them has been to be careful, and that less time online is always better.
I work from home, and I think that means my kids get more sick days than the average student. It’s pretty easy for them to convince me that they need a day of rest if they have a bit of a cough or a slight fever. I admit I’m probably too easily swayed and I do tend to cave in when they look up at me with big sad eyes from where they have swooned onto the couch.
The purpose of the lesson is to facilitate and develop youth art as a form of community engagement and give students the opportunity to explore their experiences with privacy and equality in networked spaces. Students will be presented with several scenarios related to experiences of privacy and (in)equality in networked spaces and how young people have used art to advocate for change. Students will be asked to develop an art project (mural, collage, recorded performances, face/body art, etc.) that they believe best reflects the issues that are important to them. Since the expertise and support to implement an art project vary from classroom to classroom, there are three options for completing this lesson: (i) students design and create their art projects; (ii) students develop a plan to produce an art project without actually creating it; and (iii) students are mentored by professional artists who help them design and implement their art projects.
In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.
A Day in the Life of the Jos is a comprehensive digital citizenship tutorial that prepares students in grades six to eight to deal with all of the issues they face when using digital technology – from online privacy, to cyberbullying, to recognizing what’s real and what’s fake online.
In the educational game 'A Day in the Life of the Jos', students in grades six to eight help the brother and sister team Jo and Josie with situations they encounter online as they go about a typical day in their lives.
Here’s a weird thing: my kids don’t use social media to be, you know, social.
The other day, I was scrolling through my own Instagram feed, while my youngest daughter was looking over my shoulder. She was asking why I follow every account I follow. I explained time and again that each account was a friend of mine – some closer than others, but, for the most part, people I’ve met at some point in life and who I wanted to keep in touch with.
My youngest daughter has a brand new Instagram account, and she’s excited about it. Unlike my older two, she actually does use it to post. Since she doesn’t have a cell phone she uses her tablet at home, so her posts are always things we are doing around the house: artwork or craft projects she’s done, what we’re having for dinner, or the occasional nice outfit she wants to share.