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Social media and screen time during a pandemic

Photo of Lynn JataniaWe’re living in a strange and uncertain time. Already, as parents, we’re feeling our way to the right set of rules and guidelines for screens and social media. But now that we’re facing an extended time of quarantine and social distancing, the rules are bending and changing every day.

Authenticating Information, Digital Citizenship, Digital Health, Excessive Internet Use, Journalism & News, Parents, Social Networking

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Building Better Tech Habits: A Guide to Digital Well-being

Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.

Cell Phones and Texting, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Parents

Media Safety Tips: Early childhood (birth to 5 years old)

Media risks

The risks that kids encounter in media fall into four categories:

Content risks, where kids are exposed to or engage with harmful content such as violence, hate, or sexualized media 

Conduct risks that come from what kids do or how they interact with other users 

Consumer risks related to money, advertising, and data collection 

Internet & Mobile, Movies, Parents, Television

Media Safety Tips: Middle Childhood (6-9 years old)

Media risks

The risks that kids encounter in media fall into four categories:

Content risks, where kids are exposed to or engage with harmful content such as violence, hate, or sexualized media; 

Conduct risks that come from what kids do or how they interact with other users; 

Consumer risks related to money, advertising, and data collection; 

Digital Health, Internet & Mobile, Marketing & Consumerism, Movies, Parents, Privacy, Television

Defeating Distraction

Here are some tips to develop a healthier relationship with technology:

Digital Health, Excessive Internet Use, Internet & Mobile

Summertime and the screens are easy

I am lucky enough to work from home and have a flexible work schedule, so my kids have always been stay-at-home kids in the summer. They have some daily chores and other special work to do over the summer, but in general they have a lot of free time on their hands.

Cell Phones and Texting, Digital Health, Excessive Internet Use, Parents

Post-quarantine rules reset

Lynn JataniaThere are still a lot of unknowns about COVID-19, but for now at least, our province has started to open up a bit. Parks and beaches are open, most stores and malls are opening, and we’re even able to get haircuts again.

Cell Phones and Texting, Digital Health, Excessive Internet Use, Internet & Mobile, Parents

The Trickle: What to do when your teen is constantly checking their phone

Lynn JataniaOur older teens, aged 17 and 15, have smartphones. They aren’t big users of social media, but they do get messages from friends fairly often on Instagram, Hangouts and Discord.

Cell Phones and Texting, Digital Health, Excessive Internet Use, Internet & Mobile, Parents

Lights, Camera, Action! Making Media in the Classroom, Made Easy

Matthew Johnson

For nearly thirty years, Canadian teachers have been at the forefront of getting students online and preparing them to use networked technologies safely, productively and responsibly. Many young Canadians have their first experiences with the internet in their classrooms and school libraries. Over the past decade, though, while digital tools have come to provide new opportunities for creating and distributing digital content, MediaSmarts’ research shows that most Canadian teachers aren’t making media in the classroom.

Comics, Digital Citizenship, Internet & Mobile, Media Literacy 101, Media Production, Movies, Professional Development, Resources, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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