Understanding the Internet Lesson 1: Using the Internet
Level: Grades 4 to 6
About the Author: This lesson was written for MediaSmarts by Ethan Anderson
Duration: 1-2 hours
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Level: Grades 4 to 6
About the Author: This lesson was written for MediaSmarts by Ethan Anderson
Duration: 1-2 hours
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In this lesson, students will learn about the concept of branded content and will learn to differentiate between branded images and videos and non-branded images and videos in online and offline contexts through a series of questions and discussions.

In this lesson, students learn that AI tools are computer programs that follow patterns instead of thinking like humans. They explore how this can lead AIs to make mistakes and importance of having humans supervise and correct them. Students practice creating “robot rules” and then design a "Trashbot" that will recognize and pick up trash in the classroom.

Thanks to the internet and social media like Instagram, Snapchat or TikTok, it’s easier than ever to share your views and encourage others to join you in making change. And, due to research conducted as part of the Digital Ecosystem Research Challenge (DERC), we know a lot about how some Canadians are using digital media to get involved in politics. This guide will help show you the ways you can use social networks to make your voice heard and make a difference.

As adults, we want to foster resilience in young people, starting when they’re young. This can be done by teaching them how to handle harassing messages or requests that make them feel uncomfortable – on the internet or in the schoolyard – and, as they get older, by teaching them how to spot and respond to emotional manipulation. The good news is that most teens are effectively handling online requests from strangers – the bigger challenge is helping them handle sexual advances from people they know.

This lesson allows students to explore the concepts of rules, values and ethics and learn how they influence our decision-making. Students are then invited to consider how they can contribute to create positive online cultures.

In this lesson, students examine two websites about unlikely animals and learn how to effectively evaluate online sources. They then create a fake website that demonstrates the misleading signals that are often mistakenly taken as signs of reliability.

In this lesson, students consider the importance of the written and unwritten rules that make it possible to learn and play together, online and offline.