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Fan Frenzy: Is technology helping or hindering?

So, parents, you may or may not have noticed that Taylor Swift has announced a tour that will in fact include six Toronto dates.

Ohhhh, you have noticed? Because you tried to get nearly impossible-to-get tickets like 38 million other people did?

Yeah, you aren’t alone.

Digital Citizenship, Internet & Mobile, Online Ethics

Being a positive digital citizen

Now is a good time to think about how we are creating, curating and engaging with online content.  

Digital Citizen Day is October 25, 2023, and Media Literacy Week is October 23-27, 2023. MediaSmarts is focusing on spreading positivity online as a part of their campaign.

Digital Citizenship, Internet & Mobile, Social Networking

Break the Fake Quizzes

Test your fact-checking skills. These quick quizzes will help you start to learn how to spot suspicious posts.

Authenticating Information, Digital Citizenship, Internet & Mobile

Everything is a house hippo

Remember the house hippo? The beloved mini creature who lived in Canadian homes? Or at least, that’s what we were told years ago as part of a Concerned Children's Advertisers campaign to help kids think critically about what they were seeing on TV.

Authenticating Information, Digital Citizenship, Internet & Mobile, Parents

Talking TikTok: A Family Guide

Welcome to MediaSmarts’ guide for families on navigating TikTok safely! In this resource we provide insights and practical tips for parents, guardians, caregivers and teachers to ensure a secure and positive experience for your teens on TikTok.

Digital Citizenship, Digital Health, Internet & Mobile, Parents, Social Networking

Finding balance in our digital lives

In this lesson, students look at the different ways in which we spend our free time and learn to find balance between active, learning and media activities. They begin by distinguishing between Active, Learning and Screen time, learn how activities can fall into more than one category; and reflect on their lives to see how well screen time is balanced by other types of activities. Finally, students consider how they might improve how their time is balanced.

Digital Citizenship, Digital Health, Internet & Mobile

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

Pay For Play

In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.

Digital Citizenship, Internet & Mobile, Privacy

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Adversmarts: Introduction to Food Advertising Online

In this lesson, students are introduced to the idea of online advertising and look at the ways that marketers create immersive and appealing online environments that draw and hold children’s attention. After studying common advertising techniques, students play an educational online game that lets them put their learning into action by “creating” a site advertising a fictitious cereal, Co-Co Crunch.

Digital Citizenship, Digital Health, Food Marketing, Internet & Mobile, Marketing & Consumerism, Online Marketing

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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