Summer Games
Summer is here again, and for older children and teens that often means more media use: more Web
Summer is here again, and for older children and teens that often means more media use: more Web
The term “Web 2.0” was coined to describe (and, in part, predict) the rise in user-created content on the Net. Recently there have been two stories that show interesting developments in Web 2.0's evolution: bumps in the road to the anticipated convergence with television, and the rise of 2.0 as alternative journalism.
With Christmas approaching, video games are the one media industry that seems recession-proof, with games topping many wish lists. Parents, though, can find it difficult to tell just what they're buying for their children. They may know about Grand Theft Auto, for instance, but may wonder what kind of sins are in Sins of a Solar Empire. Of course, nobody wants to disappoint their children: if parents decide not to buy Gears of War, will little Johnny be happy with Rock Band instead? Fortunately, there are both tools and techniques at hand to help parents identify games they might find inappropriate and also to pick appropriate games their children will like.
One of the biggest changes in our understanding of bullying has been an increased awareness of the important role witnesses play in any bullying situation. This has been partially because of cyberbullying, which makes it possible for witnesses to be invisible, to join in anonymously, to revictimize a target by forwarding bullying material – or to intervene, to offer support to the target and to bear witness to what they have seen. Just as we're coming to realize how important witnesses to bullying are, though, we need to be careful to recognize how complex their role is.
Submitted by the Prime Minister’s Awards team
The Prime Minister’s Awards (PMA) for Teaching Excellence has just released their latest Exemplary Practices publication highlighting the innovative ideas and proven best practices of the 2014 national level winners.
GLO 3.1: Demonstrate an understanding of broadcasting theory.
10.3.1.1 Demonstrate use of the terminology associated with broadcast media technology.
10.3.1.2 Demonstrate an understanding of the theory related to video production, including composition, focus procedures, and white balancing.
GCO 2: Analyze the interconnectedness of art and culture
Skill Descriptor:
SCO 2.2 Describe how art reflects culture and culture reflects art.
Concepts and content:
Artists are motivated to create for a variety reasons and intentions including:
As society changes, art responds. As art changes, society responds.
Skills Descriptor:
Take age-appropriate actions that demonstrate the rights and responsibilities of citizenship (local, national, and global).
Achievement Indicators:
It's nearly time to go back to school, and for teachers that means back to one of the profession's most frustrating tasks -- preventing, detecting and dealing with plagiarism. Plagiarism, academic and otherwise, is an old problem; Newton and Leibnitz accused each other of it, and Helen Keller was so shaken by an accusation of having stolen her story "The Frost King" that she turned from fiction to writing the autobiography for which she is remembered. Still, comparing today's lifting of information to the sort of plagiarism that took place as recently as ten years ago is like comparing home cassette taping to online file-sharing
A few years ago, I mostly stopped using filters on my Instagram photos and stories. I had been using ones that weren’t intentionally changing the way I looked - or at least, I wasn’t trying too hard for that. I was selecting ones that bettered my lighting or made me look less tired.