Dealing with fear and media
Research has found that these things are most likely to be scary to children:
Research has found that these things are most likely to be scary to children:
Digital media such as social networks and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they’re likely to be doing it through the internet. As well, nearly all the media they consume, from TV shows to toys, have web pages, virtual worlds, video games or other digital spinoffs associated with them.
In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.
Minimize screen use, especially for the youngest children:
Children under two should spend as little time with screen devices as possible, except for video-chats with people they know offline and reading e-books with an adult or sibling.
While tech has become integrated in the lives of parents and teens, there are positives and negatives that come with it.
Think you know how to read and understand privacy policies and terms of use? Learn how to make sense of legal documents for websites and apps with this interactive game.