Bonding over video games
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
Our youngest is about to turn 14, and that means it’s time for the last member of our family to get her own cell phone.
We decided back when our oldest was heading off to high school that age 14, Grade 9, is cell phone time for our family. We’ve been happy with that decision – it seemed like the right time in terms of maturity, and also it became clear that having a phone to use in class at high school was beneficial and even expected.
Recently our youngest, who is 14, decided she wanted to watch Keeping Up with The Kardashians.
When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?
Few issues capture our anxiety about young people and digital media so perfectly as sexting. As with technologies at least as far back as the telegraph, much of this anxiety has focused specifically on girls and women.
As a kid, did you ever hide a flashlight under your pillow? Then pull it out after you were supposed to be asleep, so you could sneak in another half-hour of reading?
I did that. A lot.
We have a few smartphone rules in our house: no phones after 9:30 p.m., no phones at the dinner table or other family events, and no phones in bedrooms.
My teens are still young and new to social media, so until now, we’ve mostly been focusing on the risks. Our main message to them has been to be careful, and that less time online is always better.