
Playing With Privacy
In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.

Young Canadians Speak Out: A Qualitative Research Report on Privacy and Consent
Informed Youth Promote Clarity for All
It’s something we’ve all done before: scrolled past a wall of text to click “I Agree” with no idea what we’ve agreed to. Then, when we’re using the platform, messages like “We’ve made some changes to our Terms and Conditions” simply remind us that we probably didn’t read them in the first place. Our world is becoming more and more influenced by the data that’s being collected about us. For young people in particular, this can lead to serious and unexpected consequences that could affect their entire lives.

Protecting Your Privacy on Commercial Apps and Websites
Almost all of kids’ favourite apps and websites make money from targeted advertising, which uses their personal information to choose which ads to show them. Many of them also sell the data they collect to data brokers, which use information from many sources to make detailed profiles of users. Some also share it with other apps that are owned by the same company, such as Google and YouTube or Instagram and Facebook.

Privacy Pursuit: Protecting Your Privacy
In this lesson, students review what the word “privacy” means in an online context and learn key privacy-related vocabulary. They explore different privacy risks and then learn practical techniques and strategies to manage and protect their privacy. Students then demonstrate their understanding of these strategies by illustrating them. Finally, students revisit material from earlier in the lesson and consider how their actions might put other people’s privacy at risk.

Pay For Play
In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.