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Sick Days
I work from home, and I think that means my kids get more sick days than the average student. It’s pretty easy for them to convince me that they need a day of rest if they have a bit of a cough or a slight fever. I admit I’m probably too easily swayed and I do tend to cave in when they look up at me with big sad eyes from where they have swooned onto the couch.
Family Guidelines for New Tech Devices
MediaSmarts’ research has shown that kids with rules in the home about tech use are less likely to do things like post their contact information, visit gambling or pornography sites and talk to strangers online.
Managing tech at home during the holidays
The holidays are a perfect time to cozy up as a family and watch festive movies and TV shows together. It’s also a time when kids are on the receiving end of a lot of marketing, and some kids will be given new tech devices as gifts. We've compiled some of our best resources for managing tech at home during the holidays, from setting rules around digital devices, to teaching kids about consumerism, to engaging with your kids on the content you’re watching together.
Talking to Kids About AI: Tips for Parents
Here are some tips on how to do that:
Close reading the news
With news, more than perhaps any other kind of source, it’s important follow both steps in the information sorting process: companion reading first, to find out if a source is worth paying attention to, then close reading to make sure you’re getting the whole story.
The Form And Experience Of Podcasting
A podcast is essentially a readily accessible digital file that contains audio and/or video content. Unlike traditional broadcast media, podcasts are often structured to fit their content, offering flexibility in storytelling. They can feature narration from a host or reporter, a conversation among a group or a one-on-one interview.
Dynamics of the game industry
The video game industry has evolved from a niche entertainment market into a dominant global force, surpassing the combined revenue of the film and music industries. This evolution has been marked by radical shifts in how games are published, monetized and consumed, creating both unprecedented opportunities for creators and significant challenges for players.
