
Raising a Generation of Data Defenders
How can you help pre-teens understand the value of their personal information and empower them to take steps to manage and protect it? Data Defenders, an educational game for children ages 10 to12, lifts the curtain on data collection by showing how apps and games can find out all kinds of things about them and by providing steps they can take to control the collection of personal information online.

Media Safety Tips: Middle Childhood (6-9 years old)
Media risks
The risks that kids encounter in media fall into four categories:
Content risks, where kids are exposed to or engage with harmful content such as violence, hate, or sexualized media;
Conduct risks that come from what kids do or how they interact with other users;
Consumer risks related to money, advertising, and data collection;

Taking Care of Things
When we bought a cellphone for our son, we worried. We worried about how it would affect his brain to be hooked into social media all the time. We worried about online bullying and if he’d be respectful and responsible. We worried that he’d become a video screen monster who never looked up and only grunted in response to our questions about his day at the dinner table.

Young Canadians Speak Out: A Qualitative Research Report on Privacy and Consent
Informed Youth Promote Clarity for All
It’s something we’ve all done before: scrolled past a wall of text to click “I Agree” with no idea what we’ve agreed to. Then, when we’re using the platform, messages like “We’ve made some changes to our Terms and Conditions” simply remind us that we probably didn’t read them in the first place. Our world is becoming more and more influenced by the data that’s being collected about us. For young people in particular, this can lead to serious and unexpected consequences that could affect their entire lives.

What is it like to raise children in an age of zero privacy?
There’s a video about a hysterical woman who missed her ferry is making the rounds right now. CBC decided to give it some play, even though there’s no real story behind it.