
Managing tech at home during the holidays
The holidays are a perfect time to cozy up as a family and watch festive movies and TV shows together. It’s also a time when kids are on the receiving end of a lot of marketing, and some kids will be given new tech devices as gifts.
We've compiled some of our best resources for managing tech at home during the holidays, from setting rules around digital devices, to teaching kids about consumerism, to engaging with your kids on the content you’re watching together.

To Binge or Not To Binge
We are Netflix subscribers, and that means we’re no strangers to the Binge Watch. It’s just so easy to curl up on the couch, especially on a rainy day or a sick day, and plug into a show. Each episode plays automatically, one after the other; you don’t even have to move, except to occasionally confirm that you’re still watching when Netflix prompts you, every three episodes or so.

Managing Television and Streaming Video in the Home
Watching TV or streaming video should be a fun and relaxing activity for kids and adults alike—but too often it's a source of family conflict. If you're concerned about television, banning it isn't a practical solution. Instead, you need to learn to co-exist with television by managing how much your kids watch, and what. With more and more ways of viewing TV available we now have access to lots of both good quality and inappropriate TV content. In this crowded television environment, the key is to provide young children with a guided viewing experience and to model and teach them the critical thinking skills they need to be active, engaged viewers.
Talking to kids about media violence
Talking to kids about violence in the media they consume – television, movies, video games, music and the Internet – can help them put media violence into perspective and perhaps diffuse some of its power.

Media Safety Tips: Early childhood (birth to 5 years old)
Media risks
The risks that kids encounter in media fall into four categories:
Content risks, where kids are exposed to or engage with harmful content such as violence, hate, or sexualized media
Conduct risks that come from what kids do or how they interact with other users
Consumer risks related to money, advertising, and data collection