Outcome Chart - Manitoba - Physical Education/Health Education Grade 6

This outcome chart contains media-related learning outcomes from the Manitoba Grade 6 Physical/Health Education curriculum, with links to supporting resources on the MediaSmarts site.

Personal and Social Management

It is expected that students will:

  • describe individual characteristics that contribute to the development of personal identity, self-confidence, and self-efficacy
  • describe how personal factors and social factors influence making responsible and health-enhancing decisions
  • identify the influences that help or hinder responsible social decision making

Lessons

Villains, Heroes and Heroines

Sheroes and Heroes

Once Upon a Time

Media Kids

What’s in a Word?

Comic Book Characters

Female Action Heroes

Stereotyping and Bias

Gender Stereotypes and Body Image

Images of Learning: Elementary

Prejudice and Body Image

Kids, Alcohol and Advertising: Messages About Drinking

Thinking Like a Tobacco Company

Freedom to Smoke

Image Gap

Mirror Image

The True Story

Tobacco Labels

Truth or Money

 

Avatars and Body Image

Game Time

Pay for Play

Understanding the Internet: Pathways and Addresses

Understanding the Internet: Communication and Social Media

Introduction to Cyberbullying: Avatars and Identity

Educational Games

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Healthy Living Practices

It is expected that students will:

  • identify the positive and negative influences of media an other sources on promoting active living

Lessons

Packaging Tricks

Looking At Food Advertising

Junk Food Jungle

Looks Good Enough to Eat

You’ve Gotta Have a Gimmick

Once Upon a Time

TV Stereotypes

Villains, Heroes and Heroines

Sheroes and Heroes

Media Kids

What’s in a Word?

Comic Book Characters

Stereotyping and Bias

Gender Stereotypes and Body Image

Female Action Heroes

Images of Learning: Elementary

Prejudice and Body Image

Kids, Alcohol and Advertising: Messages About Drinking

Kids, Alcohol and Advertising: Young Drinkers

Kids, Alcohol and Advertising: Understanding Brands

Kids, Alcohol and Advertising: Interpreting Media Messages

”He Shoots, He Scores”: Alcohol Advertising and Sports

“Who’s On First”: Alcohol Advertising and Sports

Thinking Like a Tobacco Company

Freedom to Smoke

Image Gap

Mirror Image

The True Story

Tobacco Labels

Truth or Money

Violence in Sports

Taking Charge of TV Violence

Put Downs

Counting and Discussing Violence on the Screen

Avatars and Body Image

Game Time

Educational Games

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Student Tutorial (Licensed Resource)

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

Backgrounder

Challenging Cyberbullying

Tip Sheets

Talking to Kids about Media Violence