In this section, you can find...
Most kids see hate and prejudice online, and most of them say it’s important to do something about it. But whether you’ve seen a video that’s full of racist conspiracy theories or have just seen a friend share an offensive meme, it can be hard to know what to do about it.
Level: Grades 9 to 12
About the Author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 1 to 1 ½ hours, plus time for the assessment/evaluation activity
While the training workshops focus on the five key concepts of digital literacy, this implementation guide looks at the specific skill areas that MediaSmarts has identified as being essential for students to learn by the end of their secondary education: ethics and empathy, privacy and security, community engagement, digital health, consumer awareness, finding and verifying and making and remixing. The guide also addresses common challenges to integrating digital literacy into the classroom, such as limitations on available technology and classroom management concerns, and includes links to relevant MediaSmarts’ and other resources, and apps and tools for creating digital media in your classroom.
The Respecting Yourself and Others Online workshop was created to provide tweens and young teens with strategies and knowledge that will help them respect themselves, respect others and respect the space when using social media.
In this lesson, students learn about and discuss the legal aspects of cyberbullying.
CyberSense and Nonsense is the second online adventure of the three CyberPigs. In their first adventure, Privacy Playground, the pigs learn to protect their personal privacy online and to recognize Internet marketing ploys. This time, they explore the world of online chat rooms.
The three CyberPigs learn some important lessons about authenticating online information and observing rules of netiquette. They also learn how to distinguish between fact and opinion and how to recognize bias and harmful stereotyping in online content.
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy
This Teacher’s Guide includes background information, learning expectations and points of discussion on the types of personal information and privacy-management strategies that are presented in the game. The guide also includes an overview of the Data Defenders game, and exercises and handouts to help students to develop skills and confidence to manage their privacy online.
In this lesson, students explore the concepts relating to data collection that are introduced in the educational game Data Defenders. The lesson will underscore for students the idea that their data is valuable and worthy of careful management by analyzing the platforms, applications and websites they use through the lens of the five privacy tools (which address the five principal ways data is collected online) introduced in Data Defenders. Finally, students consider how to apply these tools to their own online activities.
In this lesson, students reflect on the ways in which digital media can cause stress. Through a series of role-playing exercises, they consider how social media can cause stress by making us compare the highlights of others’ lives to the lowlights of our own, and practice strategies for coping with digital stress.
In this lesson, students apply the “5Ws of Cyberspace” to sources of information they find online. Assuming the role of a student researching a science project, students must authenticate the information in an online article about the artificial sweetener, aspartame.