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Studio Arts 2D 11

Students are expected to be able to do the following:

Explore and create

  • Intentionally select and combine materials, processes, and technologies to convey ideas

Reason and reflect

  • Describe and analyze, using discipline-specific language, how artists use materials, technologies, processes, and environments in 2D art making

Communicate and document

Outcome Chart - Ontario - History CHY4U: World History Since the Fifteenth Century

This chart contains media-related learning outcomes from Ontario, Curriculum for History CHY4U: World History Since the Fifteenth Century, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Ontario - History CHY4C: World History Since the Fifteenth Century

This chart contains media-related learning outcomes from Ontario, Curriculum for History CHY4C: World History Since the Fifteenth Century, with links to supporting resources on the MediaSmarts site.

Whac-A-Mole: Keeping up with your kids’ apps and websites

I’ve already written about YouTube and Instagram, but today I wanted to share some information about four other popular sites and apps that are on my radar right now: Snapchat, Vine, Tumblr and ask.fm.

Internet & Mobile, Parents, Social Networking

Constant surveillance: Youth privacy in a digital age

Despite what many adults believe privacy matters to youth. More and more, though, youth are finding that their actions online are monitored – by parents, teachers, and corporations. A high school principal creates a fake Facebook profile page and adds over 300 of her school’s students as friends; a Texas middle-school plans to introduce ID cards with microchips that its students will be required to carry at all times; an Indiana high school student is expelled after a profane tweet (sent in the middle of the night from the student’s home computer) alerts his school’s monitoring system.

Privacy

Outcome Chart - New Brunswick - Writing 110

Outcome Chart - New Brunswick - Writing 110

What do teens really think about screen time?

Screen time is a common topic for parents to try and manage today. Are we allowing too much? How do we make it safe? We will ask our friends and fellow parents for their thoughts or advice or learn tips from resources (like MediaSmarts!) to help us navigate this new aspect of parenting. When I was my kids’ age, we were just loading Netscape 2.0 onto our computers, and we’d check our ICQ messages before putting in a VHS to watch a movie or playing some Super Mario RPG.  The online world is so different now.

Digital Health, Internet & Mobile, Movies, Parents, Social Networking, Television

Outcome Chart - Prince Edward Island - Social Studies 9

Unit 2 – Culture in the Global Community

Overall Expectations

SCO 9.2.1 Describe trends that reflect the globalization of culture

Specific Expectations

2.1.1 identify expressions of culture, including language, that are part of contemporary society

2.1.2 describe the most visible, audible, or tactile aspects of culture that are/ have been influenced by globalization

$uper Bowl

The Super Bowl has long been seen as the “tent pole” of American consumer culture: an annual game that routinely pulls in viewers at a scale otherwise achieved only by one-off events like series finales and celebrity car chases. It actually drives sales of TVs: the Retail Advertising and Marketing Association reports that 2.5 million people plan to buy a new TV for the express purpose of watching the game, part of an overall $8.7 billion in Super Bowl-related consumer spending.

Marketing & Consumerism, Sports

Your child’s first phone: how old should they be?

Lynn JataniaI remember when the iPad was first released back in 2010. Shortly after it came out, Tom Cruise and Katie Holmes were spotted at a restaurant letting their daughter Suri, who was four years old at the time, play on their iPad while they waited for their food.

Cell Phones and Texting, Digital Health, Internet & Mobile, Parents, Resources

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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