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British Columbia - Genocide Studies 12

Big Ideas

  • The intentional destruction of peoples and their cultures is not inevitable, and such attempts can be disrupted and resisted.
  • The use of the term “genocide” to describe atrocities has political, legal, social, and cultural ramifications.
  • Despite international commitments to prohibit genocide, violence targeted against groups of people has continued to challenge global peace and prosperity.
  • While genocides are caused by and carried out for different reasons, all genocides share similarities in progression and scope.

Cur

Outcome Chart - Nova Scotia - Communications Technology Grade 11

Outcome Chart - Nova Scotia - Communications Technology Grade 11

How Marketers Target Kids

Advertising: It’s everywhere. No, it’s not your imagination. The amount of advertising and marketing we are exposed to daily has exploded: on average, we see more than four thousand ads each day.[1] At the gas pumps, in the movie theatre, in a washroom stall, on stickers on fruit, during sporting events and plastered all over social media—advertising is pretty much impossible to avoid.

Marketing & Consumerism

Outcome Chart - Manitoba - Interdisciplinary Topics in Science 40S

General Learning Outcome A – Nature of Science and Technology

Overall Expectations

Differentiate between science and technology, recognizing their respective strengths and limitations in furthering our understanding of the material world, and appreciate the relationship between culture and the development of technologies.

Specific Expectations

SLO A1:

Identify and appreciate the manner in which history, circumstance, and culture shape the science of a society and its creation or use of technologies.

Press Play

On Saturday, September 26, 2009, the US network Nickelodeon did something unusual: it switched itself off. This was in observance of the "Worldwide Day of Play," an event Nickelodeon inaugurated in 2004. The network -- along with its sister channels Noggin, the N, and Nicktoons, and their associated Web sites -- went dark for three hours to encourage its young viewers to "ride a bike, do a dance, kick a ball, skate a board, jump a rope, swing a swing, climb a wall, run a race, do ANYTHING that gets you up and playing!"

Events, Internet & Mobile, Marketing & Consumerism, Parents, Professional Development, Television

Outcome Chart - Atlantic Provinces - English Language Arts 12

This outcome chart contains media-related learning outcomes from the Atlantic Provinces Education Foundation, English Language Arts curriculum, Grade 12, with links to supporting resources on the MediaSmarts site.

Each Atlantic Province follows closely the Atlantic Provinces Education Foundation Framework for English Language Arts. In this Framework, media literacy is integrated throughout the English Language Arts curriculum under the general learning outcomes of Speaking and Listening, Reading and Viewing and Writing and Other Ways of Representing. 

Outcome Chart - Atlantic Provinces - English Language Arts 8

This outcome chart contains media-related learning outcomes from the Atlantic Provinces Education Foundation, English Language Arts curriculum, Grade 8, with links to supporting resources on the MediaSmarts site.

Each Atlantic Province follows closely the Atlantic Provinces Education Foundation Framework for English Language Arts. In this Framework, media literacy is integrated throughout the English Language Arts curriculum under the general learning outcomes of Speaking and Listening, Reading and Viewing and Writing and Other Ways of Representing.

Outcome Chart - Atlantic Provinces - Social Studies 10-12

In the Atlantic Canada Social Studies Framework, media literacy outcomes are included under the broader categories of Citizenship, Power and Governance; Groups and Institutions; Culture and Cultural Diversity; Individual Development and Identity; Global Connections; Individuals, Societies and Economic Choices; Participating in Social Studies; and People, Science and Technology.

New Brunswick - English Language Arts 7

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Describe and contribute thoughts, feelings, and experiences and compare to those of their peers.

Achievement Indicators:

    Describe observations, understandings, viewpoints, and perspectives

    Compare and contrast observations, understandings, viewpoints, and perspectives that have been shared by others

Challenges to Ethical Thinking Online

Though we sometimes talk about the online world as being “virtual reality,” the things we do there can have real consequences. When we're using the same screen to talk to our friends that we use to kill aliens or when we can't see the people we're hurting, robbing or copying from, it's easy to forget that what we do online matters. This section looks at some of the reasons why youth might behave differently online than they do offline and strategies for getting them to see the online world through an ethical lens.

Online Ethics

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