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AOL Canada Inc. Newest Media Awareness Network Sponsor

Ottawa and Toronto, Ontario - May 16, 2001 - The Media Awareness Network (MNet) announced today that AOL Canada Inc. is its newest Bronze Sponsor.

"We are very pleased to welcome AOL Canada as a sponsor," said MNet Co-Director, Jan D'Arcy. "Support to the Media Awareness Network from one of Canada's leading interactive online services gives added impetus and energy to the development of public education in the field of Internet literacy."

Almost half of Canadian youth say they see racist or sexist content online often

New research conducted during the pandemic by MediaSmarts found almost half of Canadian youth (47%) ages 12 to 17 see racist or sexist content online at least once a week. These findings are shared in MediaSmarts’ new Encountering Harmful and Discomforting Content Online report, which is the second in a series of reports in the latest phase of Young Canadians in a Wireless World, a national survey of 1,058 youth ages 9 to 17 conducted in Autumn 2021.

Outcome Chart - Nova Scotia - English 11

Outcome Chart - Nova Scotia - English 11

Young Canadians in a Wireless World, Phase IV: Talking to Youth and Parents about Online Resiliency

In 2019, MediaSmarts conducted focus groups with youth ages 11 to 17 and their parents to better understand what is working for young people online and what needs to be changed or improved so that young people get the most out of their online experiences and their interactions with digital technology – both at home and in the classroom. Through these conversations we discovered that youth are deeply aware of the pitfalls and benefits of digital technology. This research calls attention to how we might help youth across Canada be more resilient online – with more balance, trust and support – and formed the foundation for the development of our national survey with students across Canada.

Filters, social media, our kids and ourselves

A few years ago, I mostly stopped using filters on my Instagram photos and stories. I had been using ones that weren’t intentionally changing the way I looked - or at least, I wasn’t trying too hard for that. I was selecting ones that bettered my lighting or made me look less tired.

Body Image, Parents, Social Networking

Meaning and action in games

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a game, what the player does most of the time in order to reach their goal(s)."[1]

Video Games

How Kids Cyberbully

Verbal or emotional abuse is the most prevalent form of bullying online. Social bullying, another pervasive form – particularly with girls – includes social exclusion and spreading gossip and rumours.

Cyberbullying, Digital Citizenship, Internet & Mobile

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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