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Outcome Chart – Nunavut - Communications 11

Strand: Uqausiliriniq

Overall Expectations:

Module 1: The essentials of working with others

Specific Expectations:

1. Students will identify the interpersonal skills required to work successfully with others by:

  • completing a problem-solving task with a small group of classmates

2. Students will increase self-awareness by:

Quebec Competencies Chart - Online Propaganda and the Proliferation of Hate

Quebec Competencies Chart - Online Propaganda and the Proliferation of Hate

Outcome Chart - Newfoundland and Labrador - English Language Arts 8

This outcome chart contains media-related learning outcomes from the Newfoundland and Labrador English Language Arts curriculum, Grade 8, with links to supporting resources on the MediaSmarts site.

Quebec Competencies Chart – Reality Check: Authentication 101

Author: Matthew Johnson 
Level: Secondary Cycle Two
Lesson Length: 1 hour and a half
Subject Area: English Language Arts, Visual Arts, Ethics and Religious Culture
Lesson Link: https://mediasmarts.ca/teacher-resources/reality-check-authentication-101

Outcome Chart - Northwest Territories - Health Education Grade 3

This outcome chart contains media-related learning outcomes from the Northwest Territories Grade 3 Health Education curriculum, with links to supporting resources on the MediaSmarts site.

Mathematics

The Manitoba Mathematics curriculum includes digital and media literacy expectations at several grade levels, mostly in connection with an representations of probability and statistics in the media.

Outcome Chart - British Columbia - Applied Design, Skills and Technologies 9

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 9 curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Alberta - Art 8

This outcome chart contains media-related learning outcomes from the Alberta, Art Grade 8 curriculum, with links to supporting resources on the MediaSmarts site.

New research reveals the online lives of youth during the pandemic

Ottawa, ON - November 3, 2022 - New research conducted during the pandemic by MediaSmarts found that close to nine in 10 Canadian youth (86%) ages nine to 11 have an account on at least one platform that requires users to be 13 or older, and almost half of young people are worried they spend too much time online.

Game tips for parents

If you're a parent, chances are there was at least one video game under the tree this Christmas. Even though your kids may be thrilled by a new title, as a parent you may be less enthusiastic. Even those of us who grew up with Alone in the Dark may balk at the detailed level of violence in Modern Warfare and Fallout: New Vegas, at least when considered as fare for kids. Both of these games receive an “M” rating, which means that they are considered unsuitable for players under 17; as with all other things, though, labeling these titles as ‘for adults only' often makes them more appealing to the unintended youth audience. In addition to the violence question, there remain issues of meaning in videogames which are harder to track but no less important. So how concerned should parents be about indulging their children's appetite for virtual violence?

Parents, Resources, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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