Quebec Competencies Chart - Violence and Video Games

Author: MediaSmarts
Level: Secondary Cycle One
Subject Area: English Language Arts, Moral Education, Physical Education and Health
Lesson LinkViolence and Video Games

Description: In this lesson, students explore the issues surrounding violent video games. The lesson begins with a review of the Entertainment Software Rating Board’s rating codes for video and computer games, and a class discussion about the appropriateness of these ratings for children and teens. Using the article “Killer Games” as a starting point, students discuss the elements that contribute to video game violence; at what age young people should be in order to play violent games; and the possible effects of violent video games on young people. As a summative activity, students write a persuasive essay (or have a class debate) refuting or affirming the idea that violent video games promote violence among youth.

Cross-curricular Competencies

Broad Areas of Learning

  • To use information
  • To solve problems
  • To exercise critical judgement
  • To be creative
  • To adopt effective work methods
  • To work with others
  • To communicate appropriately
  • Media Literacy
  • Health and Well-Being
  • Citizenship and Community Life

This lesson satisfies the following English Language Arts Competencies from the Quebec Education Program:

Competency One: Uses language/talk to communicate and learn

Production Process:

  • Uses strategies to generate, clarify and expand ideas
  • Explores a structure that will help the audience to receive the intended meaning:
    • Selects an organizational structure suitable to function of text
  • Examines the relationship between context, producer of text and familiar, intended audience to identify potential problems in communication:
    • Adopts a stance to topic and audience
  • Uses linguistic structures and features to communicate her/his meaning and to influence the audience in the manner intended:
    • Uses language with the degree of precision and semantic and syntactic awareness required by the context
    • Selects relevant devices such as emotional or rational appeals to influence the audience
  • Presents the spoken text to audience

Action Research

  • Questions and challenges different points of view

Competency Two: Represents his/her literacy in various media

Production Process

Preproduction

  • Rehearses production process:
    • Discusses the purpose, context, target audience and their needs

Production

  • Communicates information, experiences, points of view and personal responses to a familiar audience
  • Reviews and edits text to focus on meaning(s)/message(s)

Postproduction

  • Presents text to intended audience

Text, Audience, Producer

Textual Features, Codes and Conventions

  • Interprets media texts:
    • Draws on knowledge of production process and codes and conventions of texts produced
    • Constructs message(s) and meaning(s) using familiar codes from media texts
    • Identifies functions of media discourse: to entertain, to persuade, to promote, to inform
    • Makes connection(s) between images, signs, symbols, pictures and printed text and meaning
    • Confirms, by talking with peers and teacher, that a media text can contain more than one message
    • Identifies and discusses some of the ways in which pictures, illustrations, symbols and images enhance the message
    • Explores the use of “formulas”

Audience and Producer

  • Explores self as individual member of audience (use, personal biases, prior experiences) and as part of a larger target audience
  • Compares:
    • Own values with those presented in media texts
    • Different uses s/he makes of media texts
    • Interests, attitudes, personal biases and tastes over time through survey of own reading habits
    • Own responses, reactions and consumption of media texts with those of peers and other age groups

Competency Three: Reads and listens to written, spoken and media texts

Reader’s Stance: Constructing a Reading of a Text

  • Focuses on the world of the text to construct an aesthetic reading of text
  • Focuses on making sense of information in a text to construct an efferent reading, e.g. reads print and visual information with the intention of remembering details/examples and/or of following instructions, rereads to verify meaning(s) s/he is making, relates to personal experience and prior knowledge
  • Focuses on the relationship between own world and world of the text to construct an interpretive reading, e.g. elaborates on story world or information in text, connects literature or nonfiction to life experience(s), recognizes familiar textual features, codes and conventions that confirm own meaning(s)/message(s)

Reading Strategies: Text Grammars (Structures, Features, Codes and Conventions)

  • Constructs meaning(s)/message(s) by reinvesting her/his knowledge of the text as social construct, i.e. language-in-use:
    • Draws on cues in familiar structures, features, codes and conventions to make sense of texts
    • Identifies connotation and denotation of words, images and their referents
    • Makes connections between conventions of a familiar text type/genre and own response(s) /interpretation(s)
    • Examines the constructed world of narrative text: uses her/his response(s) as the basis for connecting own meaning(s) to the conventions used to plot/construct the story
  • Applies contextual understanding when meaning breaks down:
    • Socio-cultural: draws on understanding of values and beliefs to make sense of incidents, events or message(s)

Reader, Text, Context: Interpreting Texts

  • Interprets the text for a familiar audience by drawing associations between own world of personal experiences and knowledge and the world of the text by considering:
    • Own characteristics as a reader and the constructed world of a text, e.g. comparison of own values and experiences with those presented in the text; issues, ideas or questions the text raises for her/him; experience with similar texts; attitudes towards subject/topic/character; personal interests
    • Predictions and inferences about the view of the world presented in text
    • Initial, tentative impressions about the statement(s) or view of the world the author/narrator /producer is making
    • Features, codes and conventions of known text types/genres,
  • Communicates interpretation(s) of a text in an individual voice, referring to prior experience, own reading profile and understanding of texts as social constructs:
    • Follows a process to compose, i.e. writes or produces own interpretation(s) of a text
    • Interprets the view of the world in the text in different media, including mixed media, for a familiar audience
    • Expresses own interpretation(s) with clarity, openness and confidence

Other subject-specific programs

Ethics and Religious Culture

Reflects on ethical questions

Analyzes a situation from an ethical point of view

  • Describes a situation and puts it into context
  • Formulates a related ethical question
  • Compares points of view
  • Explains tensions or conflicting values
  • Compares the situation with similar situations
  • Compares his/her analysis of the situation with that of his/her classmates

Examines a variety of cultural, moral, religious, scientific or social references

  • Finds the main references present in different points of view
  • Looks for the role and the meaning of these references
  • Considers other references
  • Compares the meaning of the main references in different contexts

Evaluates options or possible actions

  • Suggests options or possible actions
  • Studies the effects of these options or actions on oneself, others or the situation
  • Chooses options or actions that foster community life
  • Reflects on the factors that influenced these choices

Physical Education and Health

The Cycle One program states:

The messages conveyed by the media can have major repercussions on the behaviour of adolescents. Therefore, it is important that students be encouraged to maintain a critical distance with regard to the media. For example, during a big sports event, certain networks show violent images involving the athletes. Reports on doping, which some athletes resort to, raise ethical questions about respecting rules and about honesty and fair play. Advertising uses an infinite amount of female body images to demonstrate the effects of products that enable you to obtain the perfect body with no physical effort. This sometimes contradictory information cannot help but challenge students, who must exercise critical judgment when they situate this information in relation to the various contexts in which they develop the subject-specific competencies.

The broad area of learning Media Literacy is thus part of this program.