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Fair Dealing for Educators

To teach students to be media literate, they -- and their teachers -- need to be able to critically engage with media. That may seem obvious, but until last year teachers' ability to use media texts in the classroom was extremely limited by the Copyright Act.

Intellectual Property, Resources

What do you meme it’s not legal?

My daughter – age 14 – is all about Instagram. It’s her primary source of entertainment: if she’s on her phone, she’s likely looking at memes or laughing at silly posts made by her friends. It’s also the main way she communicates with them, as they use its messaging service much more than things like texting or video chat.

Digital Citizenship, Intellectual Property, Internet & Mobile, Online Ethics, Parents

Intellectual Property Ethics

Some of the most common ethical decisions youth face online revolve around intellectual property, but teaching kids to respect intellectual property can be particularly challenging because they may not see this as an ethical issue.

Online Ethics

Outcome Chart - Newfoundland and Labrador - Art and Design 2200/3200

Outcome Chart - Newfoundland and Labrador - Art and Design 2200/3200

Up, Up and Away? (TM)

In this lesson students encounter the key concepts of intellectual property, learning the difference between copyright and trademark and coming to understand how these affect how media products are created and sold.

Intellectual Property

Pirates and privateers

With the recent spate of marine piracy off the coast of Somalia, culminating in the abduction and rescue of Captain Richard Phillips, it’s a bit disorienting to see the word “piracy” used to refer to, well, pirates. That’s because for the last few decades the word has been much more often applied to those who “pirate” intellectual property such as software, music, and videos. In fact, the use of the word in that context has a surprisingly long history: Daniel Defoe, in 1703, used the term to describe printers who made unauthorized copies of his work.

Internet & Mobile

Outcome Chart - Prince Edward Island - Creative Multimedia 11: CMM801A

Design Principles

Explore personal and creative ways to use multimedia tools for aesthetic expression based upon knowledge of the elements and principles of design

Overall Expectations:

Students are expected to:

  • DP1: identify the principles and elements of design
  • DP 7.2: Perform a self and/or peer evaluation of works created using a rubric.
  • DP 8: utilize software to produce a document

Specific Expectations:

Outcome Chart - Prince Edward Island - Creative Multimedia 12: CMM801A

Design Principles

Explore personal and creative ways to use multimedia tools for aesthetic expression based upon knowledge of the elements and principles of design

Overall Expectations:

Students are expected to:

  • DP1: identify the principles and elements of design
  • DP 7.2: Perform a self and/or peer evaluation of works created using a rubric.
  • DP 8: utilize software to produce a document

Specific Expectations:

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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