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$uper Bowl

The Super Bowl has long been seen as the “tent pole” of American consumer culture: an annual game that routinely pulls in viewers at a scale otherwise achieved only by one-off events like series finales and celebrity car chases. It actually drives sales of TVs: the Retail Advertising and Marketing Association reports that 2.5 million people plan to buy a new TV for the express purpose of watching the game, part of an overall $8.7 billion in Super Bowl-related consumer spending.

Marketing & Consumerism, Sports

Your child’s first phone: how old should they be?

Lynn JataniaI remember when the iPad was first released back in 2010. Shortly after it came out, Tom Cruise and Katie Holmes were spotted at a restaurant letting their daughter Suri, who was four years old at the time, play on their iPad while they waited for their food.

Cell Phones and Texting, Digital Health, Internet & Mobile, Parents, Resources

The Netflix hit that your kids are talking about all the time

We need to talk about “KPop Demon Hunters”.
Partly because everyone else is, but more importantly because your kids are likely talking about it, which invites a special opportunity for parents and caregivers to get involved in the media kids are consuming.

Movies, Parents

Managing Media: Back to School Tips for Parents (2012)

The beginning of another school year is approaching quickly, and as it does many parents are beginning to wonder how they can help their kids ease out of summertime media habits. In addition to having to establish new rules for media use, parents may also face a barrage of requests and questions from their kids regarding digital technology, such as: Am I old enough to have a cell phone? Can I bring it to school? How about my iPod? What about Facebook -- all my friends are on it, I need it to talk to them about my homework!

Events, Parents

Managing Your Passwords Online

Lynn JataniaOur older two teens are close to finishing high school, and we’re starting to think about moving them into the adult phase of their lives. That means managing their own online presence and technology, and making sure they have full ownership of their profiles.

And that led to the big password talk.

Cyber Security, Parents, Privacy

What’s the best age to give a kid an iPod touch?

This is a question I get asked a lot, and to be honest, I don’t think there’s an easy answer. Every kid is different and every family has different thoughts and experiences.

Cell Phones and Texting, Parents

Talking About the Oscars With Your Kids

The four of us watched the Oscars last night. My youngest went to bed before it ended so the rest of us are feeling rather bleary this morning. I always wonder why they always do it on a Sunday. Don’t they know it’s a school night? Sigh.

Diversity in Media, Gender Representation, Marketing & Consumerism, Movies, Parents, Television

Sexuality and Romantic Relationships in the Digital Age

There’s a long-standing relationship between sex and the Internet. As far as back the 1980s, Usenet and local bulletin board systems were used to share pornographic text files and crude (in both senses) graphics, and people have been using digital media to form and carry out online relationships at least as long. However, just as estimates of how much online traffic and content is made up of sexual material tend to be exaggerated[1], our new report – Sexuality and Romantic Relationships in the Digital Age – from MediaSmarts’ Young Canadians in a Wired World survey of 5,436 students, shows that for Canadian youth, sexuality and romantic relationships play a fairly small part of their online lives.

Cell Phones and Texting, Internet & Mobile, Pornography, Sexual Exploitation, Social Networking

Book review: "This Gaming Life" by Jim Rossignol

The recently released Pew Report Teens, Video Games and Civicshas revived the question about whether video games can be a worthwhile activity. Another recent entry in this debate is Jim Rossignol's This Gaming Life, a survey of computer gaming culture and a chronicle of its role in the author's life.

Resources, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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