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Saw some false info? Say something!

So, you saw some false info?

Whether the bad info you saw was a misunderstanding, an exaggeration, or even an outright lie, how you respond makes a difference.

Be part of the solution. Say something!

Authenticating Information, Digital Citizenship, Internet & Mobile, Social Networking

Getting the goods ethically

One of the most common ethical decisions kids face online relates to how they access and use content like music, games and videos. We can help kids make better choices by teaching them about the issue: in one study, one-quarter of young people said that they would stop accessing content illegally if it was more clear what was legal and what wasn’t.

Authenticating Information, Cyber Security, Digital Citizenship, Intellectual Property, Internet & Mobile, Online Ethics

Digital Skills for Democracy: Assessing online information to make civic choices

In this activity, students :

  • think about the importance of making sure they have trustworthy information before they make a decision on a political or electoral issue
  • explore a series of scenarios designed to teach five strategies for verifying information: find the original, verify the source, check other information, read factchecking articles, and turn to places you trust 
  • reflect on the impact of false and misleading information in politics

Authenticating Information, Digital Citizenship, Internet & Mobile

Is your screen use creative?

If you’re wondering how to get started making media on your phone, tablet or computer, animation is a great place to start. You can start doing it as a family activity even when kids are very young and they’ll soon be able to do almost everything themselves.

Internet & Mobile, Media Production

A Day in the Life of the Jos

A Day in the Life of the Jos is a comprehensive digital citizenship tutorial that prepares students in grades six to eight to deal with all of the issues they face when using digital technology – from online privacy, to cyberbullying, to recognizing what’s real and what’s fake online.

Authenticating Information, Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Intellectual Property, Internet & Mobile, Online Ethics, Online Marketing, Resources, Social Networking, Video Games

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Bonding over video games

We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?

Digital Health, Internet & Mobile, Parents, Video Games

Online Sexual Predators

The nature of online sexual exploitation is widely misunderstood: “Instead of pedophiles (ie individuals with sexual interests in children) preying on young children, most Internet-initiated sex crimes involve young adults (mostly men) who target and seduce teenagers into sexual encounters.” Similarly, child sexual abuse material is most frequently produced by victims’ family members, with fathers being the single most common perpetrators. Even in cases of sextortion, 60 percent of youth who are victims know the perpetrators offline.

Digital Citizenship, Internet & Mobile, Sexual Exploitation

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