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Movies - Special Issues for Tweens and Teens

Though young adolescents may seem "all grown up", there are still many issues that need to be addressed relating to movie content. Many movies aimed at the "tween" age group (11–13) contain material that isn't appropriate for young teens. The rating systems don't necessarily help either: films that were rated Restricted (17 and over) at the cinema may become 14A when released on home video in Canada.

Movies

One's a crowd

In our last instalment we contrasted the “hard path” of user-created media – which requires would-be creators to be highly talented, skilful, committed, or all three – with the “easy path” of services which make it possible for more people to create media. In this column we’ll be looking at a method which aspires to make everyone a creator: crowdsourcing.

Internet & Mobile

Gambling - Overview

Young Canadians today are growing up in a culture where gambling is legal, easily accessible – especially online – and generally presented as harmless entertainment.

Digital Citizenship, Internet & Mobile, Online Gambling, Video Games

Managing movies and videos in the home

If you’re worried that a film might not be suitable for your kids, preview it yourself. Talk to other parents who’ve seen it or check out the reviews by parents and kids at Common Sense Media. You can also use our tip sheet Understanding the Rating Systems to help understand what the ratings on a movie really say about it.

Movies

Body image – Digital media

Digital media such as social networks and video games have become increasingly important in the lives of children and youth. Even when young people are consuming other media, such as TV, music and movies, they’re likely to be doing it through the internet. As well, nearly all the media they consume, from TV shows to toys, have web pages, virtual worlds, video games or other digital spinoffs associated with them.

Body Image, Gender Representation, Internet & Mobile, Social Networking, Video Games

Media Safety Tips: Teens

Two important ideas relating to teens are the imaginary audience and the personal fable. The imaginary audience makes them overestimate how much attention other people are paying to them. This makes them more self-conscious and leads them to think of privacy primarily in terms of impression management – trying to control how others see them. The personal fable makes teens see themselves as the main character of a story and, as a result, leads many to believe that bad things will simply not happen to them. 

Authenticating Information, Digital Citizenship, Digital Health, Internet & Mobile, Online Hate, Parents, Pornography, Privacy, Sexting, Stereotyping

Cyber Security: Spam, Scams, Frauds and Identity Theft

Spam, online scams and frauds, identity theft and issues related to online purchases are a serious issue in the online world. Navigating the Web while avoiding these threats can be a challenging task.

Cyber Security, Digital Citizenship, Internet & Mobile

Talking TikTok: A Family Guide

Welcome to MediaSmarts’ guide for families on navigating TikTok safely! In this resource we provide insights and practical tips for parents, guardians, caregivers and teachers to ensure a secure and positive experience for your teens on TikTok.

Digital Citizenship, Digital Health, Internet & Mobile, Parents, Social Networking

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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