Break the Fake: How to tell what's true online
Here are four quick and easy steps to find out the truth and share good information. Sometimes you only have to do one of these things, and most steps take less than a minute.
Using Fact-Checking Tools
Sometimes a single search can break the fake, if a professional fact-checker like Snopes has already done the work for you.
Click if You Agree (Grades 7-9)
Think you know how to read and understand privacy policies and terms of use? Learn how to make sense of legal documents for websites and apps with this interactive game.
Privacy Pirates
This tutorial introduces children, ages 7-9, to the concept of online privacy and teaches them to distinguish between information that is appropriate to give out and information better kept private – and to recognize how this may change in different contexts.
Winning the Cyber Security Game
In this lesson students discuss their online experiences and learn how to minimize the potential risks that may be associated with them.
Strategies for Fighting Cyberbullying
Cyberbullying is everyone’s business and the best response is a pro-active or preventative one. From the outset, we can reduce the risks associated with internet use if we engage in an open discussion with our children about their online activities and set up rules that will grow along with them. Cyberbullying is strongly connected with moral disengagement – the ways we can fool ourselves into thinking it’s all right to do something we know is wrong or to not do something we know is right – so activating kids’ empathy and moral judgment is a key aspect of preventing both offline and online bullying.
Naughty or Nice: Video Games for Christmas
With Christmas approaching, video games are the one media industry that seems recession-proof, with games topping many wish lists. Parents, though, can find it difficult to tell just what they're buying for their children. They may know about Grand Theft Auto, for instance, but may wonder what kind of sins are in Sins of a Solar Empire. Of course, nobody wants to disappoint their children: if parents decide not to buy Gears of War, will little Johnny be happy with Rock Band instead? Fortunately, there are both tools and techniques at hand to help parents identify games they might find inappropriate and also to pick appropriate games their children will like.
Cyberbullying: The Role of Witnesses
Witnesses play a critical role when they witness acts and forms of bullying” and may suffer negative effects that are as bad as or worse than those suffered by the target. At the same time, there is evidence that youth who witness some kinds of cyberbullying may actually be more likely to perpetrate it themselves later.
Plagiarism is a media issue
It's nearly time to go back to school, and for teachers that means back to one of the profession's most frustrating tasks -- preventing, detecting and dealing with plagiarism. Plagiarism, academic and otherwise, is an old problem; Newton and Leibnitz accused each other of it, and Helen Keller was so shaken by an accusation of having stolen her story "The Frost King" that she turned from fiction to writing the autobiography for which she is remembered. Still, comparing today's lifting of information to the sort of plagiarism that took place as recently as ten years ago is like comparing home cassette taping to online file-sharing
People with a disability: left behind by the Media Age?
It’s ironic that as computers and other communications technology have become more accessible to the general public over the last thirty years, they have actually become less accessible to a segment of the population, one to whom access is everything: people with disabilities. More ironic still is that the history of communications technology is intimately tied to the drive to integrate people with disabilities more fully into society.