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Outcome Chart - Alberta - COM3155: Design – Advertising Campaigns

COM3155: Design – Advertising Campaigns

1. develop a strategy for an advertising campaign to promote a product, using two or more types of media

1.1 identify a product and/or client (e.g., personal grooming product/producer) and create a brief and/or client parameters (e.g., cost, time line, print, audio, video)

1.2 understand the product and what makes it unique and valuable by:

1.2.1 learning about the product; e.g., history, background, environmental impact, use, key features

Break the Fake: How to tell what's true online

Here are four quick and easy steps to find out the truth and share good information. Sometimes you only have to do one of these things, and most steps take less than a minute.   

Using Fact-Checking Tools

Sometimes a single search can break the fake, if a professional fact-checker like Snopes has already done the work for you.

Authenticating Information, Digital Citizenship, Internet & Mobile

Break the Fake: How to tell what's true online - Workshop facilitator guide

The Workshop facilitator guide has been developed to support facilitators who are presenting the Break the Fake, and includes background information about the workshop, advice on preparing and presenting the workshop, a supporting script, Frequently Asked Questions and handouts for participants.

Authenticating Information, Digital Citizenship, Internet & Mobile

Classroom Resources to Counter Cyberbullying - Portal Page

Lessons on Cyberbullying for Grades 5-12

The Internet has created a whole new world of social communications for young people who are using e-mail, social networking Web sites, instant messaging, chat rooms and text messaging to stay in touch with friends and make new ones.

Cyberbullying, Digital Citizenship, Internet & Mobile

Digital Media Literacy Framework - Grades 7-8

Given their increasing use of the Internet to find information, now is also a good time to introduce strategies for determining authorship and authority of online information so they can recognize good health information, biased or hateful content, and online scams and hoaxes.

At this age media influences on gender norms and body image are becoming more intense. Children need to learn to apply key media literacy concepts to online spaces such as social networks.

Digital Media Literacy Framework - Grades K-3

In grades 2-3, students are still not yet able to think critically about technology, accepting online environments and activities at face value. However, their growing independence means they are looking for more information online, and they are starting to integrate computers and the Internet into their daily lives.

The Good Things About Video Games

Good-quality video games offer lots of benefits to children and teens.

Video Games

Intellectual Property: Overview

What is intellectual property?: A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.

Intellectual Property

Break the Fake: How to tell what’s true online

The Break the Fake: How to tell what's true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. The workshop includes methods for recognizing AI-generated misinformation, including deepfakes, as well as tips on how to use AI for verifying information.

Authenticating Information, Digital Citizenship, Internet & Mobile

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