Half Girl, Half Face Workshop Facilitator’s Guide
A Social Networking Workshop for Girls in Grades 7-9
This guide is designed to provide support to teachers,youth and community leaders when facilitating the Half Girl, Half Face workshop for girls.
A Social Networking Workshop for Girls in Grades 7-9
This guide is designed to provide support to teachers,youth and community leaders when facilitating the Half Girl, Half Face workshop for girls.
Talk Back! How to Take Action on Media Issues gives you the tools to talk back to media companies.
Here stands the spring whom you have stain’d with mud,
This goodly summer with your winter mix’d.
You kill’d her husband, and for that vile fault
Two of her brothers were condemn’d to death,
My hand cut off and made a merry jest;
Both her sweet hands, her tongue, and that more dear
Than hands or tongue, her spotless chastity,
Inhuman traitors, you constrain’d and forced.
Titus Andronicus, Act 5, Sc. II.
The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. [1]
Sixty-two per cent of Canadian gamers are male:[1] and in a market targeted primarily at males, games that appeal to girls can be hard to find. Generally girls aren't interested in the violent "first person shooter" games favoured by boys, and many of the girl-specific games promote stereotypical interests such as cooking and babysitting. (Industry representatives claim these topics are chosen based on their surveys of what female games want.)
Canada’s Broadcasting Act, last amended in 1991, outlines industry guidelines for portrayal of diversity.
Though they are by no means the only factor, media representations of weight and body shape are a major element in body image concerns.