Bonding over video games
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
Our youngest is about to turn 14, and that means it’s time for the last member of our family to get her own cell phone.
We decided back when our oldest was heading off to high school that age 14, Grade 9, is cell phone time for our family. We’ve been happy with that decision – it seemed like the right time in terms of maturity, and also it became clear that having a phone to use in class at high school was beneficial and even expected.
If you have children who have access to a phone and the ability to text, you may be venturing into a completely new area of communication with them. Have you noticed emoji replies? Or abbreviated statements? GIF-only responses or memes that you have to Google to understand? You aren’t alone.
So what should parents make of this?
When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?
Few issues capture our anxiety about young people and digital media so perfectly as sexting. As with technologies at least as far back as the telegraph, much of this anxiety has focused specifically on girls and women.
As a kid, did you ever hide a flashlight under your pillow? Then pull it out after you were supposed to be asleep, so you could sneak in another half-hour of reading?
I did that. A lot.
We have a few smartphone rules in our house: no phones after 9:30 p.m., no phones at the dinner table or other family events, and no phones in bedrooms.
The Digital Literacy Training Program for Canadian Educators workshop provides an overview of essential digital literacy skills and key concepts of media and digital literacy, familiarizes participants with the digital experiences of Canadian youth, and introduces the resources and tools that are available through MediaSmarts’ USE, UNDERSTAND & CREATE digital literacy framework.
When we bought a cellphone for our son, we worried. We worried about how it would affect his brain to be hooked into social media all the time. We worried about online bullying and if he’d be respectful and responsible. We worried that he’d become a video screen monster who never looked up and only grunted in response to our questions about his day at the dinner table.
How can teachers equip their students to successfully and ethically navigate the digital world?