Getting the Most Out of Video Games
Video games are a big part of both boys’ and girls’ lives and they can be a very positive experience for kids and families.
Video games are a big part of both boys’ and girls’ lives and they can be a very positive experience for kids and families.
Did you know that almost a quarter of adults have shared a false news story, and that we’re least likely to fact-check news and other things that come to us through people we know and trust on social networks (even though for many people these are their most common sources of news)?
This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).
Objectives:
These lessons are an adaptation of Grade 8 lessons from the Curriculum Healthy Relationships, by Men For Change, Halifax, Nova Scotia, a 53-activity, three-year curriculum designed for teens.
This lesson helps students understand how self-image can influence lifestyle choices.
In this lesson students answer a brief questionnaire related to self-image, self-esteem, and advertising, and then work as groups to create and act in mock television commercials that parody advertising techniques.
This lesson helps students become more aware of the media's role in determining what, and who, are perceived as being cool.
This is the first of three lessons that address gender stereotypes. The objective of this lesson is to encourage students to develop their own critical intelligence with regard to culturally inherited stereotypes, and to the images presented in the media - film and television, rock music, newspapers and magazines.
In this lesson, students investigate the importance of branding and messaging, especially as they relate to parity products such as beer and alcohol.