Bonding over video games
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
Our older two teens are close to finishing high school, and we’re starting to think about moving them into the adult phase of their lives. That means managing their own online presence and technology, and making sure they have full ownership of their profiles.
And that led to the big password talk.
When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?
When we bought a cellphone for our son, we worried. We worried about how it would affect his brain to be hooked into social media all the time. We worried about online bullying and if he’d be respectful and responsible. We worried that he’d become a video screen monster who never looked up and only grunted in response to our questions about his day at the dinner table.
As your kids grow older, their gift requests may start to look a lot different than when they were younger. While they once circled all the toys in the holiday catalogues that arrived at the door, now they are sending parents text messages or Google Docs with links to their wish list items.
In this lesson, students read an interactive online comic that teaches them key concepts and skills relating to three cybersecurity topics: malware, passwords and privacy from geotracking devices. Following this, students research their own cybersecurity topics and learn how non-fiction comics are made in order to create their own Secure Comic.