Mathematics 6-8
Students in the Middle Block learn Mathematics “within the context of critical thinking, reasoning and justification, and problem solving.” Digital Media Literacy connections are found in the Statistics and Probability strand.
Students in the Middle Block learn Mathematics “within the context of critical thinking, reasoning and justification, and problem solving.” Digital Media Literacy connections are found in the Statistics and Probability strand.
In this lesson, students are introduced to Earth Day and the theme of “Green Cities”. After listening to a short presentation on the concept of a “green city” and elements that constitute a green city (e.g. renewable energy sources such as solar panels, more energy-efficient buildings, recycling programs, cleaner air and water) students participate in an activity where they count the number of parks on a map of their city or neighbourhood. Maps are then analyzed as a medium as students discuss how they are created, things they can and can’t show, and their effectiveness at communicating environmental information.
In this lesson students consider diversity representation in video games by identifying examples of diversity in the games they play, comparing their findings to statistics on diversity in the Canadian population.
In this lesson students encounter the key concepts of intellectual property, learning the difference between copyright and trademark and coming to understand how these affect how media products are created and sold.
This lesson looks at the increasing prominence of gambling in the media, particularly movies and television.
This lesson begins with a brief history of citizen journalism and a discussion of just what it is.
This lesson introduces students to the online marketing techniques that are used to target children on the Internet. It begins with a guided discussion about the similarities and differences between traditional marketing methods and online advertising and why the Internet is such a desirable medium for advertisers to reach young people. Student activities include a survey of the marketing techniques used on several commercial websites for children; the creation of a commercial website for kids that incorporates common marketing strategies; and an analysis of case studies about online marketing to young people.
In this lesson, children begin to think about basic concepts such as how audiences interpret meaning, and the constructed world of television and film.
This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers.