Growing Up Online
PBS' Frontline will be showing Growing Up Online on Tuesday, January 22.
PBS' Frontline will be showing Growing Up Online on Tuesday, January 22.
Two new media education resources crossed our desk recently: Totally Wired by Anastasia Goodstein and Children's Learning in a Digital World, edited by Teena Willoughby and Eileen Wood. While they are extremely different, both are useful additions to any media education library.
Formerly a largely peaceful and orderly place, inhabited by craftspeople, entertainers and wise Jedi, the galaxy – that is to say, the world of Star Wars Galaxies, the massively multiplayer online game (MMO) based on the movie franchise – is now a world of ruthless bounty hunters and blaster-happy fighter pilots. Where success could once be achieved by a number of paths, it now consists of, in the words of the game's senior director Nancy MacIntye, “instant gratification: kill, get treasure, repeat.”
I was recently asked by Jane Tallim to write a guest blog and seriously wondered what suggestions I could offer that would appeal to high school English and Media Studies teachers. We all know that teaching media is like trying to hit a moving target, and education lags behind revolutionary changes in new media forms. However, over the past decade of teaching both Media Studies and high school English, I have spent much time considering the intersection of new media forms with traditional English forms and have tried to build a bridge of understanding across time for my students regardless of the target. By focusing on the skills of deconstruction and construction, I believe the form of the text, or the new medium, becomes less relevant to comprehension.
It's a persistent phenomenon: the faster we move into the future, the more we find it embedded with the bones of the past. Why else, for instance, would we still talk about “dialling” a phone, and later about “hanging it up”? Few people remember the early TV remote controls that worked by sending high-frequency sounds, but we still call remotes “clickers.” We still say “stay tuned,” “CC” (carbon copy) e-mails, “rewind” DVDs, and “post” online messages. Even new media darling YouTube contains an old-media artefact of this kind: the name is obviously meant to make us think of television, the “boob tube,” but few TVs have tubes in them anymore.
For parents, this time of year can feel like walking through a minefield, with ads, decorations and music all aimed at getting kids excited about Christmas. Every year children eagerly ask Santa for the “hottest,” “must-have” toys – and then turn that “pester power” on their parents.
On Saturday, September 26, 2009, the US network Nickelodeon did something unusual: it switched itself off. This was in observance of the "Worldwide Day of Play," an event Nickelodeon inaugurated in 2004. The network -- along with its sister channels Noggin, the N, and Nicktoons, and their associated Web sites -- went dark for three hours to encourage its young viewers to "ride a bike, do a dance, kick a ball, skate a board, jump a rope, swing a swing, climb a wall, run a race, do ANYTHING that gets you up and playing!"
Summer can feel very long sometimes. Heck, I’ve been there. I clearly remember the days when the kids seemed crazier than a pack of wild squirrels, leaving piles of household detritus in their wake while I followed them helplessly, longing for a hot cup of coffee and five minutes in the bathroom without someone knocking on the door.
The history of the Internet -- and the history of technology in general -- could be described as one big demonstration of the doctrine of unintended consequences: a system designed to help researchers collaborate, and developed to protect military communications in the event of a nuclear war, wound up being used primarily for shopping, socializing and entertainment. The same is true of many of the products and services on the Internet as well. In its early years it was mostly seen as a one-to-many broadcast medium, like TV or radio, but over time it's the more interactive elements that have proven to be most popular, with users producing at least as much online content as professionals.
Two programs on Internet issues are airing this week. First, a three-part series (from Monday. March 3 to Wednesday, March 5) on CTV News Ottawa (Cable 7, Bell ExpressVu 196, Starchoice 311) on cyber bullying; you can watch the trailer here. Also, on Tuesday March 4 TVO's The Agenda is airing a discussion on how being online changes the way we socialize.