Outcome Chart - British Columbia - Literacy Foundations - English Language Arts - Level 4

This outcome chart contains media-related learning outcomes from the British Columbia, Level 4, Literacy Foundations, English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

It is expected that students will:

Reading and Viewing

Specific Expectations

  • view and demonstrate an understanding of the meaning conveyed by a variety of visual texts (e.g., illustrations, diagrams, posters, broadcast media, films, videos)
    during reading and viewing, construct meaning from texts by
    • describing emerging ideas and points of view
    • using syntactic and context cues to guide and inform their understanding (e.g., use knowledge of grammar, word order, and sentence structure to guide and inform their understanding)
    • using text features to locate information and support comprehension (e.g., diagrams, headings, bold and italicized words, table of contents)
    • recognizing literary elements (e.g., plot, conflict, character, setting, climax, resolution, theme)
    • recognizing literary devices (e.g., irony, hyperbole, simile, metaphor)
    • identifying genre and form (e.g., folk tales, legends, autobiography, historical fiction, essay, article, documentary, web page, short story, novel, poem)
    • distinguishing between literal definition and figurative meaning and identifying idiomatic expressions (e.g., “that was a piece of cake”)
    • making inferences (e.g., about characters’ feelings or story problems)
    • drawing conclusions (e.g., make connections between cause and effect)
    • skimming for main ideas
    • making relevant notes using logical categories (e.g., outlines, mind maps, timelines)
  • after reading and viewing, develop their understanding of the meaning conveyed in texts by
  • rereading or “re-viewing” to gain deeper understanding
  • paraphrasing and summarizing the main ideas
  • generating and responding to questions
  • using graphic organizers to process, record, and demonstrate synthesis of information


Educational Games