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Studio Arts 3D 11

Students are expected to be able to do the following:

Explore and create

  • Explore artistic possibilities and take creative risks
  • Intentionally select and combine materials, processes, and technologies to convey ideas
  • Demonstrate active engagement in creating artistic works and resolving creative challenges

Reason and reflect

Manitoba - Video Post-Production for Broadcast Media 11B

 

Young people’s attitudes towards privacy

Contrary to stereotypes, youth do care about their privacy.

Privacy

Outcome Chart - Ontario - Law CLN4U: Canadian and International Law

This chart contains media-related learning outcomes from Ontario, Curriculum for Law CLN4U: Canadian and International Law, with links to supporting resources on the MediaSmarts site.

Driving and Touch Screens

Our son turned 15 last month, and we’ve had plenty of wary, nervous comments since then about how driving is just around the corner. Next year, he’ll be getting his beginner’s licence! Just 11 more months before he’s behind the wheel!

Digital Health, Internet & Mobile, Parents

To Binge or Not To Binge

We are Netflix subscribers, and that means we’re no strangers to the Binge Watch. It’s just so easy to curl up on the couch, especially on a rainy day or a sick day, and plug into a show. Each episode plays automatically, one after the other; you don’t even have to move, except to occasionally confirm that you’re still watching when Netflix prompts you, every three episodes or so.

Internet & Mobile, Television

Outcome Chart - Ontario - Health and Physical Education Grade 8

This outcome chart contains media-related learning outcomes from the Ontario Grade 8 Health and Physical Education curriculum with links to supporting resources on the MediaSmarts site.

Kids learn online smarts through new game

Hedy Fry calls CyberSense and Nonsense a "creative approach" to combating online hate

Ottawa, Ontario, April 6, 2000 - The Media Awareness Network (MNet) launched CyberSense and Nonsense today, a new interactive computer game to help "cyberproof" kids.

CyberSense and Nonsense is designed to help children between the ages of nine and eleven learn how to:

Media Arts 11

Students are expected to be able to do the following:

Explore and create

Outcome Chart - Saskatchewan - Health Education Grade 8

This outcome chart contains media-related learning outcomes from the Saskatchewan Grade 8 Health Educations curriculum, with links to supporting resources on the MediaSmarts site.

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