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Outcome Chart - Saskatchewan - English Language Arts Levels 30-B

This outcome chart contains media-related learning outcomes from the Saskatchewan, Grade 12 English Language Arts curriculum (ELA 30-B), with links to supporting resources on the MediaSmarts site.

Outcome Chart - Ontario - English 10 Academic

This outcome chart contains media-related learning outcomes from the Ontario, Curriculum for English, Grade 10, with links to supporting resources on the MediaSmarts site.

Diversity and Media Toolbox: Portal Page

The Diversity and Media Toolbox is a comprehensive suite of resources for teachers, students, law enforcement representatives and the general public, that explores issues relating to stereotyping, bias and hate in mainstream media and on the Internet. 

Ontario - Language 5

This outcome chart contains media-related learning outcomes from the Ontario, Grade 5 Language curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Alberta - Social Studies Grade 8

This outcome chart contains Media literacy learning expectations from the Alberta social studies curriculum, with links to supporting resources on the MediaSmarts site.

Marketing to Teens: Alternate Ads

In this lesson students look at less obvious methods used by advertisers to reach consumers. Students first learn about “soft sell” ads that don’t make specific claims about a product. They then consider reasons why companies choose to use them over hard sell techniques. They will then focus specifically on why various companies might choose to use soft sell techniques as subtle forms of advertising in groups.

Marketing & Consumerism

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

Outcome Chart - British Columbia - Entrepreneurship and Marketing 10

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of research and empathetic observation

Defining

  • Identify potential users for a chosen entrepreneurship and/or design opportunity
  • Identify criteria for success, intended impact, and any constraints

Ideating

Ontario - Language 4

This outcome chart contains media-related learning outcomes from the Ontario, Grade 4 English Language Arts curriculum, with links to supporting resources on the MediaSmarts site.

Facing Online Hate: Portal Page

Framed around key concepts of media literacy, the Facing Online Hate tutorial examines how the Internet is used to spread and incite hate, how radicalization occurs, and how youth encounter hate online both through traditional hate sites and “cultures of hatred”.

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