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Remixing Media

In this lesson, students examine different types of remixes – from works created by editing a single text to ones that draw inspiration from existing texts – in order to develop a definition of “remix.” They learn about the legal considerations in making remixes under the Copyright Act, consider ethical issues around remixing, and develop a code of best practices for remixing. Students will also consider the differences between remixes that are primarily creative versus those that are done for purposes of criticism, and create their own critical remix.

Intellectual Property, Internet & Mobile, Media Production

Outcome Chart - Ontario - Introduction to Computer Programming 11 College ISC3C

This outcome chart contains media-related learning outcomes from the Ontario Introduction to Computer Programming 11 College ISC3C curriculum, with links to supporting resources on the MediaSmarts site.

Outcome Chart - Newfoundland and Labrador - Career Development Elementary

Personal Management

Overall Expectations

Self-Awareness and Positive Interactions

PushBack: Engaging in Online Activism

This lesson explores how young people can use online media for activism on issues that matter to them. Through the discussion and scenarios that are presented, students will develop their knowledge and ability to respond or “push back” against issues they feel passionate about, such as racism, discrimination, sexism – and make a difference. At the end of the lesson students will use The eQuality Project PushBack Timeline to research examples of online youth activism on topics that appeal to them. The end goal of this lesson is to create an understanding of youth activism that can transition into the lives of students outside of the classroom.

Digital Citizenship, Internet & Mobile

The Invisible Machine: Big Data and You

In this lesson, students examine a fictional social network profile to learn how online platforms collect data about their users. They then read an article that explains how platforms use this data and explores some of the issues this raises. Finally, they create a mind map of their own online data profile and reflect on how the data they post may be collected and used by others.

Internet & Mobile, Online Marketing, Privacy, Social Networking

Family Guidelines for New Tech Devices

MediaSmarts’ research has shown that kids with rules in the home about tech use are less likely to do things like post their contact information, visit gambling or pornography sites and talk to strangers online. Having a family agreement or set of rules for using devices is also a great way for parents and kids to work together on how to be safe, wise and responsible online.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Social Networking

Science 8

Strand: Scientific Literacy

Big Idea: Sensemaking

Skill Descriptor:

Analyze and interpret qualitative and quantitative data to construct explanations and conclusions.  

Achievement Indicators:

Violence - Overview

Questions about media violence have populated the headlines for almost as long as mass media has existed. Every few years, there’s a new line up of suspects: music, social media platforms, video games, television shows and movies.

Violence

Marketing and Promotion 11

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Conduct user-centred research to understand opportunities and barriers

Defining

  • Establish a point of view for a chosen marketing and promotion opportunity
  • Make decisions about premises and constraints that define the marketing design space

Ideating

Pagination

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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