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Algorithmic Awareness: Conversations with Young Canadians about Artificial Intelligence and Privacy

MediaSmarts conducted focus groups with youth ages 13 to 17 to gain insight into how young Canadians understand the relationships between artificial intelligence (AI), algorithms, privacy, and data protection. Participants played a game prototype designed by MediaSmarts’ education team, and a scaffolded learning experience allowed for in-depth discussion after each of the three phases of gameplay. These conversations highlight that while youth understand and appreciate the benefits of recommendation algorithms, they are troubled by algorithmic data collection and data sharing practices. This research is a call for more algorithmic literacy tools and resources that will give youth the knowledge they need to protect themselves and their information in digital spaces.

Cyber Choices

Matthew JohnsonMeet Sasha. At age 8, she's a real social butterfly, both online and off, and is very concerned with how the world sees her: she spends a lot of time making sure she looks good in photos online but doesn't always think twice about who might see them. Violet is Sasha's older sister and her polar opposite: she's a hardcore gamer, and just as tough as her Level 65 Barbarian. Though she despairs of her sister sometimes, she's also fiercely protective of her and will unleash her considerable wrath on anyone she thinks is picking on Sasha.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Resources, Social Networking, Video Games

Filters, social media, our kids and ourselves

A few years ago, I mostly stopped using filters on my Instagram photos and stories. I had been using ones that weren’t intentionally changing the way I looked - or at least, I wasn’t trying too hard for that. I was selecting ones that bettered my lighting or made me look less tired.

Body Image, Parents, Social Networking

ESAC and MNet Team Up for Media Literacy Week: Create Helpful Tip Sheet for Parents and Gamers

November 2, 2009,  Toronto - The Entertainment Software Association of Canada (ESAC) and the Media Awareness Network (MNet) have collaborated on an informative Tip Sheet for Parents and Gamers just in time for Media Literacy Week.

Video and computer games have become a basic part of kids' lives.  According to ESAC's 2009 Essential Facts about the Canadian computer and video game industry, 57 per cent of kids aged 6-12 and 42 per cent of teens aged 13-17 play video games a few days per week. 

Incorporating Social Media in Your Classroom

Using social media in the classroom isn’t a complex feat, even though it may seem that way. What I think is a great idea is to instill social media literacy in students by crafting assignments around Twitter, Pinterest or Tumblr, for example. I’ve compiled a list of four tips to help you do just that:

Social Networking

Talking to Youth about Online Gambling

Research shows that only a third of parents have discussed gambling with their children, perhaps because parents are generally unaware of their kids’ participation in these sorts of activities. It’s important to talk about it, though: research has found that family members' views about gambling are a major influence on how likely youth are to gamble.

Internet & Mobile, Online Gambling, Video Games

New Brunswick - English Language Arts Extended 11

Strand: Interactions

Big Idea: Expression

Skill Descriptor:

Curate and present content to communicate facts, ideas, and opinions considering target audiences.

Achievement Indicators:

Present content in a manner that connects with audience and purpose

Problematic Interactive Media Use

For most young people (and adults), the strategies in the Building Better Tech Habits article will be enough to build a healthy relationship with screen devices.

Excessive Internet Use

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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