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Asking Questions About Media Violence

In January, American Vice-President Joe Biden met with video game industry representatives in the wake of the tragic events at Sandy Hook to discuss the possible relationship between video games and gun violence. Five days later, President Barack Obama asked the United States Congress to fund more research to study the potential link between violence and video games, noting that “We don’t benefit from ignorance”.

Video Games, Violence

Managing Superhero Play - Tip Sheet

Most young children enjoy pretend play and love to imitate action heroes. But many teachers, parents and child care workers say the influence of children's superhero TV shows or movies, can result in havoc when little fans get together.

Gender Representation, Movies, Television, Violence

Dealing with fear and media

Research has found that these things are most likely to be scary to children:

Movies, Television, Violence

In the age of Google, is sex ed. necessary?

One of the great achievements of the Internet has been to put all kinds of information at the fingertips of millions of people. From online encyclopaedias to search engines, some of the most successful online services have been ways of providing answers to people's questions. It's not surprising, then, that more and more young people are relying on the Internet to answer their questions about that most uncomfortable of topics: sex. Some people, in fact, have even suggested that the Internet makes those awkward, politically troublesome sex ed. classes irrelevant. In the age of Google, is sex ed. necessary?

Internet & Mobile, Pornography

Violence on Film: The Ratings Game - Lesson

To introduce students to the rating systems for films, videos and television and to the issues that surround these classifications.

Movies, Television, Violence

Facing Media Violence: Counting & Discussing Violence on the Screen

This lesson helps children become aware of the types of violence that appear in the media, the frequency with which these acts occur, and how they respond to these acts. It begins with a guided discussion about the different types of violence and then, how violence is portrayed in the media. Using worksheets, students then survey the shows they enjoy for acts of violence and then, as a class, compile and discuss their findings.

Television, Violence

I Heard It ‘Round the Internet: Sexual health education and authenticating online information - Lesson

Students will consider the use of the Internet as a research tool and learn how to use search engines more effectively. They then apply these new found skills to investigating popular myths about sexuality and contraception.

Authenticating Information, Digital Citizenship, Internet & Mobile, Pornography

Video Games

In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

Digital Health, Video Games, Violence

Violence in Sports

In this lesson, students explore the gratuitous use of violence in sports.

Sports, Television, Violence

Favourite Sports and Athletes: Introduction to Sports Media - Lesson

This lesson develops a beginning awareness by students of how they feel towards, and respond to, different sports, and how the media represents athletics.

Diversity in Media, Gender Representation, Marketing & Consumerism, Sports, Television, Violence

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