Science Search

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict.

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Advertising has been constant for years even when it shows up in different media. But are people becoming more conscious of ads (especially with efforts to not target kids) or has the integration of ads into social media and influencer marketing made them harder to spot?

The Critical Thinking Across the Curriculum workshop provides teachers with a comprehensive approach to fostering critical thinking skills at all grade levels, with particular attention to addressing online misinformation and online hate through teaching critical thinking. The workshop looks at exactly what critical thinking is and why we need to teach it; explores how we can teach students how to think critically, including looking at different ways of approaching it for different parts of the curriculum; and finally, looks at how we can get students – and ourselves – to switch to using better shortcuts to critical thinking.

Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.

Instagram just announced that they are introducing Teen Accounts - with security features built in, parental controls and more. They tell us it’s for parental peace of mind. Will these new features make it safer for kids? And will they help this parent with their peace of mind?